. . . . . . . . "Een dungeon is een ondergrondse grot. In de meeste dungeons zitten monstersom tegen te vechten. Je hebt verschillende dungeons in RuneScape."@nl . . . "A Dungeon is a place where you need to pass to reach something, or continue with the game. They are commonly finished with a boss at the end."@en . . "A Dungeon is a place where you need to pass to reach something, or continue with the game. They are commonly finished with a boss at the end."@en . . . . . . . . "Neben der sch\u00F6nen Aussenwelt und den zahlreichen Missionen bietet Rubi-Ka und die Shadowlands auch eine Vielzahl von Dungeons. Innerhalb dieser Dungeons sind oft gute Gegenst\u00E4nde und einige Bosse zu finden. Einige dieser Dungeons sind nur bis zu einer bestimmten oder ab einer bestimmten Level-Gr\u00F6sse betretbar. Derzeit gibt es folgende Dungeons:"@de . . "Danjon"@en . . . . . . . . . "The Portal is at the entrance to the dungeon. On hu_fild05 in the middle. To find hu_fild05 I suggest you use ratemyserver.net To get onto the little island you should look for this man. \"Abyss Explorer\" He will bring you to the portal. The Portal is available on the map \"moc_fild04\" and you can look for the entrance on ratemyserver.net Talk to this Sailor The Coal Mines are located on the map \"mjolnir_02\" for more information on the map I suggest you use ratemyserver.net To goto the Culvert proceed to the top left of Prontera and speak with the \"Recruiter\" after you are warped to prontera field. after you are warped to prontera field talk to the \"Culvert Guardian\" to enter. Talk to this Sailor named \"Fisk\" Look for this Sailor He will bring you to Turtle Island. He's in Alberta and is called \"Sailor\""@en . . . "Dungeons are places on the world map where you can go adventuring. Many of them can be reset, which means that they are re-randomized and moved, and all of their contents disappear. Their danger levels and titles are as follows: In them are monsters which have levels around the dungeon's level. Dungeons have different floors separated by stairs, which you can not take or steal. Most dungeons are filled with sampling spots, and random objects. Some dungeons with randomly generated floors, such as Puppy Cave, no longer spawn sampling spots. They have 3-6 floors, and at the bottom of each dungeon there is a boss which is a higher level than normal, whose name is bracketed by <> (e.g., \"\"). The boss will be announced when you enter the bottom level, to give you a chance to retreat if you think it's too tough. If you leave the bottom level before the boss is slain it will disappear, so if you want to kill it you'll be unable to retreat up the stairs during the middle of a battle to rest and heal. If the boss is slain by yourself or something else, you will have a bejeweled chest placed at your feet (more on that later), a scroll of return, a random spellbook, some gold and Platinum Coins, and possibly some small medals. The boss will always drop a corpse and card, and all of its equipment. Further, killing the boss will increase your dungeon rank and fame. If the boss is a bell it will not vanish. Dying in a dungeon will also kill the boss. Killing the boss in this way will not increase your rank but you can pick up the drops. There are several predetermined/static dungeons which cannot be reset (hence leaving items in them is safe). These are:"@en . . . . . . . . . "Dungeons are where the player enters and battles monsters and collects Atla (Dark Cloud) or Geostones (Dark Cloud 2). They are usually next to a town."@en . . "Dungeons are places on the world map where you can go adventuring. Many of them can be reset, which means that they are re-randomized and moved, and all of their contents disappear. Their danger levels and titles are as follows: If the boss is a bell it will not vanish. Dying in a dungeon will also kill the boss. Killing the boss in this way will not increase your rank but you can pick up the drops. There are several predetermined/static dungeons which cannot be reset (hence leaving items in them is safe). These are:"@en . . . "Dungeons are areas within almost each continent that present a higher risk than the Overworld. Dungeons are on a different map than the general Overworld, lack Towns, and have higher leveled Monsters than the area outside of the Dungeon. In order to enter a Dungeon, an Adventurer must first land on the space directly outside the Dungeon. On the next turn, the Adventurer will be inside the Dungeon."@en . . . "Dungeons"@tr . . . . . . "The dungeons of Rubi-Ka:"@en . . . "The dungeons are spread across many continents according to their level range. Serdin and Kanavan (formely united into Bermesiah prior Season V) continents are the first two continents, and accompanies players level zero to twenty-seven, Silver Land is suitable for players twenty-four to forty-one, Ellia is suitable for players level thirty-eight to fifty-seven, Xenia is geared towards players level fifty-four to seventy, Alcubra is suitable for players of level seventy-one to seventy-eight, and Archimedia is suitable for players of level seventy-nine and up."@en . . . . . "Neben der sch\u00F6nen Aussenwelt und den zahlreichen Missionen bietet Rubi-Ka und die Shadowlands auch eine Vielzahl von Dungeons. Innerhalb dieser Dungeons sind oft gute Gegenst\u00E4nde und einige Bosse zu finden. Einige dieser Dungeons sind nur bis zu einer bestimmten oder ab einer bestimmten Level-Gr\u00F6sse betretbar. Derzeit gibt es folgende Dungeons:"@de . "This category contains all Dungeons in 9Dragons. \n* Choice of Fate \n* Judgment of Hell \n* Wild Towers \n* Mansion of Silver Coins \n* Cave of Conquerors"@en . "Een dungeon is een ondergrondse grot. In de meeste dungeons zitten monstersom tegen te vechten. Je hebt verschillende dungeons in RuneScape."@nl . . "Dungeons (\u7344\u820E, Danjon) are odd tower-like buildings that appeared in Patriam over 30 years prior to Tatakai Academy Series. It's said to whoever clears them, is able to obtain riches and power. They are ruled by a entity called the J\u014Din."@en . "Dungeon lar genellikle sonunda \u00F6d\u00FCl olan turnuva \u015Feklinde sava\u015F yerleridir. biri biter di\u011Feri ba\u015Flar sava\u015Flar\u0131n. bir s\u00FCr\u00FC dungeon vard\u0131r en kolay\u0131 incarnaam dungeon dur. buralara anahtars\u0131z girilmez. Blacksmith Dungeon (13,21) Bulb Cave (19,-22) Bwork Dungeon (-5, 10) Bworker Dungeon (-21,12) Canidae Dungeon (-24,1) Cawwot Dungeon (29,-12) Crackler Dungeon (-3,-7) The Dragon Pig's Maze (-1, 33) Dragon Pig Maze (-1, 33) Dreggon dungeon (-4, 24) Dreggon Sanctuary (-4, 24) Field Dungeon (7, -25) Firefoux Dungeon (28,-52) Gobball Dungeon (2,-34) Incarnam Dungeon (6,5) Kitsou Dungeon (32,-38) Koolich Dungeon (-17, 8) Kwismas Dungeon (-62, -99) Larva Dungeon (-2, -5) Lord Crow's Library (-20, -62) Minotoror Maze -42,-17 Minotot Room ?? - Pandikaze Dungeon (18,-36) Pet Cemetery Dungeon (-7,-1) Rat Dungeon of Bonta (wrongly named Rat Dungeon of Astrub) (-34, -59) Rat Dungeon of Brakmar (-26, 31) Rat Dungeon of the Castle of Amakna (6,-9) Sand Dungeon (13,-28) Scaraleaf Dungeon (1,26) Skeleton Dungeon (10,15) Skeunk's Hideout (-20,10) Treechnid Dungeon Tofu Dungeon (5,6) Royal Tofuhouse 5th room of Tofu Dungeon Treechnid Dungeon (-9,-14) Wabbit Castle (24,-13) Grotto Hesque (-59,15) Otomai's Arch (-55,-4) Bherb's Gully (-51,9) Tynril Lab (-53,20) Kimbo Canopy (-54,16) --85.108.77.179 19:24, 14 Aral\u0131k 2007 (UTC)Ogi"@tr . . "The dungeons of Hogwarts Castle are located under Hogwarts School of Witchcraft and Wizardry, and it is colder there than in the main castle. The Potions classroom is located in the dungeons, as is the entrance to the Slytherin common room and dormitories. Places in the dungeons include:"@en . "Dungeons are areas within almost each continent that present a higher risk than the Overworld. Dungeons are on a different map than the general Overworld, lack Towns, and have higher leveled Monsters than the area outside of the Dungeon. In order to enter a Dungeon, an Adventurer must first land on the space directly outside the Dungeon. On the next turn, the Adventurer will be inside the Dungeon."@en . . "Greetings!<3"@en . "The ruins can be accessed in the following locations: \n* Green Ruins: In front of Mist's house after you've cleared her yard of weeds (after obtaining the sickle, gift her 3 items [anything but weeds] and talk to her until she makes the request). \n* Whale Island: In front of the Silent Clock Tower after watering the strange sprout \n* Lava Ruins: Along the mountain road after you've inserted a tree rune into the tree found growing underneath the collapsed ruins (the hole for the rune can only be found after defeating Giant Clucky of Green Ruins) \n* and Snow Ruins: Accessed after clearing Lava ruins and inserting the slab of rock you recieve from the boss into the monument/pillar located by the Rune Archives. Hope that clears up the question of whoever posted here instead of asking in the forums. =)"@en . "Dungeons"@en . . "Dungeons are instanced areas within an MMORPG game where teams of players work cooperatively to defeat multiple smaller mobs and a more difficult \"boss\" in the final area of the dungeon. In Dragons Prophet, each zone has 2-3 regular dungeons and an end-zone dungeon, which drops the best armor & weapons. While most dungeons tend to have only one boss, many end-zone dungeons may have more than one boss which players need to defeat. Each regular dungeon typically has one dungeon rare dragon (an uncommon dragon which appears occasionally within the dungeon) and a dungeon ancient (an ancient dragon which has an extremely low chance of appearing until a player has accumulated 300 points in the point system). Dungeon rares and dungeon ancients always spawn in the same location."@en . . . . . . . . . . "This category contains all Dungeons in 9Dragons. \n* Choice of Fate \n* Judgment of Hell \n* Wild Towers \n* Mansion of Silver Coins \n* Cave of Conquerors"@en . . "A excepci\u00F3n de la Dungeon Newbie, estos mapas, sean cuevas, volcanes, piramides o castillos, contienen las mas temibles criaturas de todo Tierras Perdidas. Son lugares dificiles de llegar, llenas de obstaculos, laberintos, pasajes, y s\u00F3lo los mas poderosos guerreros se atreven a emprenderse en su exploraci\u00F3n, sabiendo de las posibles consecuencias. Cada una tiene sus distintas criaturas y amenazas."@es . "Dungeons"@fi . . . "A excepci\u00F3n de la Dungeon Newbie, estos mapas, sean cuevas, volcanes, piramides o castillos, contienen las mas temibles criaturas de todo Tierras Perdidas. Son lugares dificiles de llegar, llenas de obstaculos, laberintos, pasajes, y s\u00F3lo los mas poderosos guerreros se atreven a emprenderse en su exploraci\u00F3n, sabiendo de las posibles consecuencias. Cada una tiene sus distintas criaturas y amenazas."@es . . . . . . . . "Dungeons are a feature that are confirmed to be added in a past update. Orteil, on his tumblr, has released a beta, in which the player is able to import their current save (From earlier versions, at least) to gain early access to dungeons. Looking through icons.png and /dungeons.js/, one can assume that weapons could be included. The first dungeons take place in factories. You can see dungeons beta main source code here. To unlock dungeons in the v.1.037 beta, build 50 factories. For now, your Hero's power will be scaled depending on the number of that buildings you have, but Orteil has hinted that there will be gear to wear eventually. To enter the dungeons go to the overview page and click \"Enter dungeons\" on the factories image. You can see a list of currently added heroes here. You can see a list of currently added enemies here. The dungeons currently (as of beta V.1.037) have destructible blocks, bosses, and secret rooms. Each map takes half a second to generate and we also know that there will be a classic depth system. The deeper you are, the loot will be better and the enemies will be tougher. A diagram of some dungeon layouts was released on Orteil's Tumblr on the 4th of September, showing that the dungeons will be randomly generated. A dungeon generator had been released : http://orteil.dashnet.org/experiments/dungeoengenerator/ This is the soundtrack of the dungeons : http://www.youtube.com/watch?v=CdCdyzUPrLpM"@en . "The four basic dungeon types are defined by their current status. Many dungeons are variations on these basic types or combinations of more than one of them. Sometimes old dungeons are used again and again by different inhabitants for different purposes."@en . "Dungeons are locations; they are combat Mini-Games. They are ranked according to their difficulty on a scale from one to five, with one being easiest and five being hardest. Dungeons appear on the Atlas. They have static locations with static entrances. Their entrances typically appear as a barrier, such as boards across a cave entrance or a warning sign chained across a path. Collections for the combat jobs are found within Dungeons."@en . . . . . . . . . . "Dungeons"@nl . "The Dungeons in the broadest sense of the word, are prisons found mainly in medieval castles - however the word has become associated with evil and villainy due to the harsh conditions found in many of these prisons: which are considered inhuman by today's standard (the association with torture would later be attributed during the Renaissance) Nevertheless, Dungeons are now fixed in the popular mindset as a place of cruelty and is often used by nefarious monarchs, sadistic torturers ,or cruel overlords to imprison others (often without good cause). Common sights in fictional Dungeons are prisoners being chained to walls, skeletons and the display of instruments of torture - in reality Dungeons were usually barren rooms but were arguably just as cruel: especially a type of Dungeons known as a Oubliettes - which was accessible only from a hatch in a high ceiling. Dungeons in fiction are also frequently haunted by evil spirits, monsters and other fantastical creatures - often taking on aspects more associated with mazes and labyrinths (this is a popular setting in roleplaying games - such as (fittingly enough) Dungeons & Dragons)."@en . . . . "The dungeons of Rubi-Ka:"@en . "Dungeon lar genellikle sonunda \u00F6d\u00FCl olan turnuva \u015Feklinde sava\u015F yerleridir. biri biter di\u011Feri ba\u015Flar sava\u015Flar\u0131n. bir s\u00FCr\u00FC dungeon vard\u0131r en kolay\u0131 incarnaam dungeon dur. buralara anahtars\u0131z girilmez. Blacksmith Dungeon (13,21) Bulb Cave (19,-22) Bwork Dungeon (-5, 10) Bworker Dungeon (-21,12) Canidae Dungeon (-24,1) Cawwot Dungeon (29,-12) Crackler Dungeon (-3,-7) The Dragon Pig's Maze (-1, 33) Dragon Pig Maze (-1, 33) Dreggon dungeon (-4, 24) Dreggon Sanctuary (-4, 24) Field Dungeon (7, -25) Firefoux Dungeon (28,-52) Gobball Dungeon (2,-34) Incarnam Dungeon (6,5) Kitsou Dungeon (32,-38) Minotot Room ?? -"@tr . . . "The four basic dungeon types are defined by their current status. Many dungeons are variations on these basic types or combinations of more than one of them. Sometimes old dungeons are used again and again by different inhabitants for different purposes."@en . . . . . "Dungeons (\u8FF7\u5BAE\u30C0\u30F3\u30B8\u30E7\u30F3 Danjon, literally meaning \"Labyrinth\") are mysterious buildings that appeared fourteen years prior to the current storyline. It is commonly known that, if one clears a dungeon, he or she will be bestowed with riches and power. They are ruled by Djinn. Magi have the ability to make Dungeons appear and disappear at will."@en . . . "Dungeons (\u8FF7\u5BAE\u30C0\u30F3\u30B8\u30E7\u30F3 Danjon, literally meaning \"Labyrinth\") are mysterious buildings that appeared fourteen years prior to the current storyline. It is commonly known that, if one clears a dungeon, he or she will be bestowed with riches and power. They are ruled by Djinn. Magi have the ability to make Dungeons appear and disappear at will."@en . . . . . . . . "Dungeons are where the player enters and battles monsters and collects Atla (Dark Cloud) or Geostones (Dark Cloud 2). They are usually next to a town."@en . . . . . . . . . . . "Greetings!<3"@en . "There are several dungeons in Mabinogi. When a player enters a dungeon, they will find a lobby with a statue of a goddess, and a platform before it. A separate dungeon instance is created for every unique type of item thrown on the platform (this way, the dungeon maps are randomized). Incidentally, depending on what the player drops, they might end up in a dungeon instance with players already in it. However, that does not affect the use of Evil Passes, which will create a harder dungeon compared to other items. Evil Passes are available as drops from normal dungeons. Beginner passes, which create easier versions of dungeons, are only available to select dungeons. Dungeons maps consist of rooms and corridors of the same size connected to each other. Along the way, the player will encounter chests or other devices which will, if opened or activated, summon monsters that must be defeated in order to progress in the dungeon path (keys that unlock dungeon doors must also be found this way). At the end of each dungeon, there is a room four times as large as the regular ones, dubbed the \"boss room\", which will usually have the boss enemy of the dungeon (sometimes escorted by a number of other enemies). Once the boss(and any other monsters in the Boss Room) is defeated, a small room will be opened, inside of which there will be several treasure chests and a statue of the goddess to allow players to warp back to the entrance. The number of treasure chests inside the treasury will be equal to the number of characters in the dungeon (at the time of opening the door). Players can thus explore the dungeons in teams. When a player is killed inside a dungeon and if they cannot wait for rescue, they can choose to be revived at one of three possible locations: in a town, at the previous dungeon statue, using a Nao revive (limited and available only to subscribers of the Nao Support or Fantasy Life packages), or at the dungeon lobby. If the player revives at the previous statue, they might pick up their dungeon progress where they left off, that is, the chests they have opened and the monsters they have already killed will not be reset. However, there is a big penalty for this and their status (health, mana and stamina) will not be reset either. If the player decides to revive at the dungeon lobby there is a lesser penalty and a new item must be dropped to enter the dungeon again (in which case, a new dungeon instance will be created unless the player dropped a second copy of the item that was used to create the dungeon). If the player uses a Nao revive, they will be revived on the spot with full hitpoints and fully blessed equipment with minimal experience loss."@en . . . . "Dungeons (\u7344\u820E, Danjon) are odd tower-like buildings that appeared in Patriam over 30 years prior to Tatakai Academy Series. It's said to whoever clears them, is able to obtain riches and power. They are ruled by a entity called the J\u014Din."@en . "Dungeons"@en . . . . . . . . . . . . "Dungeons are a feature that are confirmed to be added in a past update. Orteil, on his tumblr, has released a beta, in which the player is able to import their current save (From earlier versions, at least) to gain early access to dungeons. Looking through icons.png and /dungeons.js/, one can assume that weapons could be included. The first dungeons take place in factories. You can see dungeons beta main source code here. To enter the dungeons go to the overview page and click \"Enter dungeons\" on the factories image. You can see a list of currently added heroes here."@en . . . "Dungeons are parts of the world that are very very hard to get through and require extensive knowledge and help."@en . . . . "Dungeon maps feature heavily in the Mystery Dungeon set of Pok\u00E9mon games. A dungeon map is a collection of small rooms and connecting corridors, with one entrance and exit. They typically take the form of cave systems. The layout of a dungeon map is randomly generated every time it is entered. The same dungeon map will never have the same layout in successive visits. One drawback with dungeons is that they are quite plain, as by default they only use up to three different textures, and the only decorations are events."@en . . "Dungeons are instanced areas within an MMORPG game where teams of players work cooperatively to defeat multiple smaller mobs and a more difficult \"boss\" in the final area of the dungeon. In Dragons Prophet, each zone has 2-3 regular dungeons and an end-zone dungeon, which drops the best armor & weapons. While most dungeons tend to have only one boss, many end-zone dungeons may have more than one boss which players need to defeat. Each regular dungeon typically has one dungeon rare dragon (an uncommon dragon which appears occasionally within the dungeon) and a dungeon ancient (an ancient dragon which has an extremely low chance of appearing until a player has accumulated 300 points in the point system). Dungeon rares and dungeon ancients always spawn in the same location. \n* Click here for a list of dungeon rares. \n* Click here for information on the dungeon point system."@en . . . . . . . . . "Dungeons are parts of the world that are very very hard to get through and require extensive knowledge and help."@en . . . . . . . "There are ? instances in The Secret World : \n* Dead water or Polaris - in Kingsmouth at the Orochi camp \n* Hell Fallen \n* The Ankh \n* The Facility \n*"@en . . "Dungeons are locations; they are combat Mini-Games. They are ranked according to their difficulty on a scale from one to five, with one being easiest and five being hardest. Dungeons appear on the Atlas. They have static locations with static entrances. Their entrances typically appear as a barrier, such as boards across a cave entrance or a warning sign chained across a path. Collections for the combat jobs are found within Dungeons."@en . . . . . . . . . . . . . . . . . . . . "Danjon"@en . . . . "There are ? instances in The Secret World : \n* Dead water or Polaris - in Kingsmouth at the Orochi camp \n* Hell Fallen \n* The Ankh \n* The Facility \n*"@en . "Dungeons"@de . "\u7344\u820E"@en . . . . . . . . . "The ruins can be accessed in the following locations: \n* Green Ruins: In front of Mist's house after you've cleared her yard of weeds (after obtaining the sickle, gift her 3 items [anything but weeds] and talk to her until she makes the request). \n* Whale Island: In front of the Silent Clock Tower after watering the strange sprout \n* Lava Ruins: Along the mountain road after you've inserted a tree rune into the tree found growing underneath the collapsed ruins (the hole for the rune can only be found after defeating Giant Clucky of Green Ruins) \n* and Snow Ruins: Accessed after clearing Lava ruins and inserting the slab of rock you recieve from the boss into the monument/pillar located by the Rune Archives. Hope that clears up the question of whoever posted here instead of ask"@en . "The Dungeons in the broadest sense of the word, are prisons found mainly in medieval castles - however the word has become associated with evil and villainy due to the harsh conditions found in many of these prisons: which are considered inhuman by today's standard (the association with torture would later be attributed during the Renaissance) Nevertheless, Dungeons are now fixed in the popular mindset as a place of cruelty and is often used by nefarious monarchs, sadistic torturers ,or cruel overlords to imprison others (often without good cause)."@en . . . . . . "Dungeons"@es . . "The dungeons of Hogwarts Castle are located under Hogwarts School of Witchcraft and Wizardry, and it is colder there than in the main castle. The Potions classroom is located in the dungeons, as is the entrance to the Slytherin common room and dormitories. Places in the dungeons include: \n* Dungeon cupboard \n* Deathday Party Hall \n* Potions Classroom \n* Potions basement \n* Severus Snape's office \n* Slytherin Dungeon \n* Philosopher's Stone chambers \n* Potion-Mixing Room \n* Dungeon Five \n* Dungeon cave \n* Dungeon Corridor \n* Entrance Dungeon \n* Dungeon hall \n* Dungeon Staircase \n* Slug Pit \n* Quidditch cave \n* Dungeon Pit \n* Lever Rooms"@en . . . . . . "\u8FF7\u5BAE"@en . "There are several dungeons in Mabinogi. When a player enters a dungeon, they will find a lobby with a statue of a goddess, and a platform before it. A separate dungeon instance is created for every unique type of item thrown on the platform (this way, the dungeon maps are randomized). Incidentally, depending on what the player drops, they might end up in a dungeon instance with players already in it. However, that does not affect the use of Evil Passes, which will create a harder dungeon compared to other items. Evil"@en . . . . . . . . . "The Portal is at the entrance to the dungeon. On hu_fild05 in the middle. To find hu_fild05 I suggest you use ratemyserver.net To get onto the little island you should look for this man. \"Abyss Explorer\" He will bring you to the portal. The Portal is available on the map \"moc_fild04\" and you can look for the entrance on ratemyserver.net Talk to this Sailor The Coal Mines are located on the map \"mjolnir_02\" for more information on the map I suggest you use ratemyserver.net Talk to this Sailor named \"Fisk\""@en . . "Dungeon maps feature heavily in the Mystery Dungeon set of Pok\u00E9mon games. A dungeon map is a collection of small rooms and connecting corridors, with one entrance and exit. They typically take the form of cave systems. The layout of a dungeon map is randomly generated every time it is entered. The same dungeon map will never have the same layout in successive visits. One drawback with dungeons is that they are quite plain, as by default they only use up to three different textures, and the only decorations are events."@en . . "The dungeons are spread across many continents according to their level range. Serdin and Kanavan (formely united into Bermesiah prior Season V) continents are the first two continents, and accompanies players level zero to twenty-seven, Silver Land is suitable for players twenty-four to forty-one, Ellia is suitable for players level thirty-eight to fifty-seven, Xenia is geared towards players level fifty-four to seventy, Alcubra is suitable for players of level seventy-one to seventy-eight, and Archimedia is suitable for players of level seventy-nine and up."@en . . . .