"Feedback"@en . "The new year's almost here, and we're resolved to make 2014 the best year in RuneScape's history. For that to happen, though, things need to change. We've taken stock of 2013 - what went well, and what not so well - and our new year's resolution is clear. In 2014, we're taking RuneScape back to its roots \u2013 making it a truly collaborative effort between developers and the community. I don\u2019t just mean things like picking the results of in-game battles or the occasional content poll \u2013 it needs to be more radical than that. I want to give the power to the players to decide what we do and when it happens. In mid-January, we\u2019re going to launch a new in-game poll system, which will give members at least one new content poll to vote on each week. In total, there will be up to seven guaranteed content polls each month, covering a range of topics including quests, minigames, combat updates, skills, bosses, reworks, core gameplay changes and much more besides. Polls dealing with the biggest questions might last as long as a month, whereas smaller polls might run for seven days. These polls will decide which content we work on first and what direction to take while developing them. You won\u2019t need to worry if your favourite option doesn\u2019t quite make the cut \u2013 valid content will appear again in future polls. The polls will also focus on things that really mean something to you: high-level content; important game storylines; and the everyday mechanics of the game that you spend much of your time with. It\u2019s not possible to ask all the big burning questions straight away so we\u2019ve tried to get a real mix of things in for each month. So - what are the polls we're launching with in January? \n* Invention vs Elf City: our biggest and most anticipated updates. Which do you want first? \n* What type of Easter event do you want? Traditional fun with bunnies and eggs, or a comedy 6th Age event featuring Marimbo and Brassica Prime? \n* Which group of creatures should receive a drop table rework first? \n* Which new dragon would you like to be added to game? \n* Decide on a themed map for the brand-new, secret minigame we're working on! \n* Should we change the quantity and type of game worlds? These are just the very start, but give you an idea of how wide-reaching the polls will be. Each week there will be another important decision for the community. In time, I\u2019m keen on having your suggestions to go into the poll system too. Polls - when completed - will be commissioned as new projects, and work will begin on them straight away! Each piece of content will have an ETA, and we'll keep you updated as development progresses. There will be a few things we won\u2019t be asking for votes on. We\u2019re focused on the future, so we won't be polling things from the past like EoC, or things essential to the day-to-day upkeep of the business, such as microtransactions. While we do need your feedback on these things, they're not what the new poll system is for - you'll be able to give us your thoughts on the forums, as always. We also still need to make updates for smaller groups of players, or updates that attract new players to the game, which won\u2019t be appropriate for large-scale polling. The Power to the Players poll system is the cornerstone of our plans for RuneScape in 2014, but we\u2019ve got some other important changes in the works, too. \n* Firstly, we want to increase emphasis on high-level content. New content from last couple of years has been aimed at quite a wide spread of player levels, so we\u2019re going to focus more specifically at higher level content and activities for veterans. \n* Secondly, we need to increase the number of quests we release. This year we really upped the fidelity and depth of quests, but in doing so sacrificed quantity. So we\u2019re going to have more of a mix: from epic quests full of innovative content and high production values, to traditional, more story-focus quests like we\u2019ve made in years past. \n* Thirdly, we\u2019re going to improve the everyday gameplay experience by having our Ninja Team focus on fixing niggling issues, implementing quick-win features and listening to your suggestions for small-scale improvements. This should improve everyone's quality of life within RuneScape. As always, we\u2019re being ambitious, but with hard work and your help, everything here can be achieved. Above all else, we\u2019re determined to make RuneScape the game you want it to be. I\u2019m sure that you\u2019ve got lots of questions after that little lot. For now, take a look at our Power to the Players FAQ, and look out for more info leading up to the launch of the polls in the week of January 13th! Thanks for reading. See you in 2014!"@en . "The new year's almost here, and we're resolved to make 2014 the best year in RuneScape's history. For that to happen, though, things need to change. We've taken stock of 2013 - what went well, and what not so well - and our new year's resolution is clear. These polls will decide which content we work on first and what direction to take while developing them. You won\u2019t need to worry if your favourite option doesn\u2019t quite make the cut \u2013 valid content will appear again in future polls. Thanks for reading. See you in 2014!"@en . . . "2013-12-27"^^ . . "Update:RuneScape 2014 - Power to the Players"@en . .