"Metal Gear Solid V: Ground Zeroes"@en . "--02-19"^^ . . "328.0"^^ . "Metal Gear Rising: Revengeance"@en . . . "Acci\u00F3n, hack and slash"@es . . . . "TransGaming Inc."@en . "Yuji Korekado"@en . "Metal Gear Rising: Revengeance (\u30E1\u30BF\u30EB\u30AE\u30A2 \u30E9\u30A4\u30B8\u30F3\u30B0 \u30EA\u30D9\u30F3\u30B8\u30A7\u30F3\u30B9 Metaru Gia Raijingu: Ribenjensu?) is a hack and slash game developed by Platinum Games and produced by Kojima Productions, for the PlayStation 3, Xbox 360 and Microsoft Windows. Although a Japanese Xbox 360 version was planned, it was ultimately cancelled. According to series creator Hideo Kojima, the game's story is a parallel continuation, set four years after the events of Metal Gear Solid 4: Guns of the Patriots."@en . . . . "4"^^ . "82.56"^^ . . "Metal Gear Rising: Revengeance"@es . . . . "PlayStation 3 & Xbox 360"@en . "9"^^ . . "Metal Gear Rising: Revengeance"@pt . "The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to act as an interquel between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. This form of the game was to be produced solely by Kojima Productions. However, the Kojima Productions team met with difficulties in developing a game based on swordplay, so the franchise director Hideo Kojima cancelled it. A solution was found, in late 2011, with Platinum Games taking over development. Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in gameplay. The game's setting was changed to give Platinum more creative freedom. Kojima Productions retained responsibility for the game's overall plot an"@en . . . . . . . . . . . "Ninguno"@es . . . "39"^^ . "Metal Gear Rising: Revengeance"@en . "Kunihiko Tsuda"@en . "2013-03-13"^^ . "21"^^ . "Platinum Games"@en . . . "Metal Gear Solid: Rising \u00E9 o pr\u00F3ximo jogo da s\u00E9rie Metal Gear. Anunciado na E3 2009, o jogo estar\u00E1 dispon\u00EDvel para Xbox 360, Playstation 3 e PC. O jogo ir\u00E1 estrelar Raiden.Hideo Kojima e Kenichiro Imaizumi est\u00E3o produzindo o jogo juntamente com Shigenobu Matsuyama, e Mineshi Kimura servir\u00E1 como diretor.O slogan da s\u00E9rie, \"Tactical Espionage Action\", foi substitu\u00EDdo por \"Lightning Bolt Action\", uma brincadeira com o nome de Raiden. O t\u00EDtulo \"Rising\" tamb\u00E9m \u00E9 uma brincadeira com Raiden, visto que a pron\u00FAncia japonesa \"raijin\" \u00E9 um jogo de palavras com um Deus da tempestada na mitologia japonesa, enquanto a palavra Raiden (\u96F7\u96FB) significa \"trov\u00F5es e rel\u00E2mpagos\" em japon\u00EAs. Kojima tamb\u00E9m confirmou que ser\u00E1 um jogo de ac\u00E7\u00E3o furtiva, assim como seus antecessores."@pt . . . . "The Escapist"@en . . "La l\u00EDnea de juego previa de la serie, \"Tactical Espionage Action\" (Acci\u00F3n de Espionaje T\u00E1ctico), es reemplazada ahora por \"Lightning Bolt Action\", para corresponder con el nuevo protagonista, Raiden. Dicha palabra significa rayo y trueno en japon\u00E9s. La trama del juego se traslada a cuatro a\u00F1os despu\u00E9s de los eventos de Metal Gear Solid 4: Guns of the Patriots, aunque sus hechos, seg\u00FAn el propio Kojima, no son can\u00F3nicos."@es . . "Hideo Kojima"@en . . . . "8.5"^^ . . . "Metal Gear"@en . . . . . "Metal Gear Rising: Revengeance"@es . . . . . "Kenji Saito"@en . "Metal Gear Rising: Revengeance"@en . "80.42"^^ . . . . . . . . . . . "PlayStation 3"@en . . "Kojima Productions"@en . "Hideo Kojima"@es . . . . "8.5"^^ . . . . "TBA"@en . . . . . . "290"^^ . . "7.5"^^ . . . "Metal Gear Rising: Revengeance"@de . . . "Kojima Productions"@en . . . . "2014-09-25"^^ . "In Metal Gear Rising: Revengeance \u00FCbernimmt der Spieler die Rolle des Raiden, des Hauptcharakters aus Metal Gear Solid 2: Sons of Liberty. Das Ver\u00F6ffentlichungsdatum war der 21.02.2013. Das Spiel ist, anders als der Rest der Metal-Gear-Reihe, kein klassischer Stealth-Shooter, sondern wird auf Action ausgelegt sein, was nach Bekanntgabe heftige Kritik innerhalb der Metal-Gear-Fanbasis hervorrief. Hideo Kojima, der Kopf der Metal-Gear-Spiele, betonte daraufhin, Metal Gear Rising werde sich auf die Story von Raiden konzentrieren und sei deshalb als Stealth-Shooter unangebracht. Er selbst werde auch an einem neuen, \"echten\" Metal Gear Solid, wahrscheinlich Metal Gear Solid 5, arbeiten. Im Dezember 2011 wurde bekannt, dass die Handlung vier Jahre nach \"Guns of the Patriots\" und dem Zusammenbruch des Systems, dass die Weltgeschicke aus den Schatten heraus kontrolliert hatte, spielt. Nach ihrer Befreiung von der Kontrolle durch die Patriots hat sich die Cyborgtechnologie verbreitet, und aus den gro\u00DFen privaten Milit\u00E4runternehmen der Welt sind nun kleine Firmen entstanden, die neue Konflikte \u00FCberall auf dem Globus entfachen. Der aus dem aktiven Dienst zur\u00FCckgetretene Raiden ist nun Mitglied des friedensstiftenden Milit\u00E4runternehmens Maverick Security Consulting. Eine Routinemission zum Schutz des Premierministers eines afrikanischen Entwicklungslandes endet jedoch t\u00F6dlich, als Cyborgs des rivalisierenden Unternehmens Desperado Enforcement Raidens Konvoi angreifen. Raiden wird von dem geheimnisvollen Schwertk\u00E4mpfer \"Jetstream Sam\" in Schach gehalten und muss hilflos zusehen, wie der Premierminister vor seinen Augen ermordet wird. Im nachfolgenden Kampf gegen Sam verliert Raiden sein linkes Auge und seinen linken Arm, bevor er gerade noch mit dem Leben davonkommt. In den Wochen nach dem Angriff erf\u00E4hrt Raiden, dass Desperado einen Milit\u00E4rputsch in Abchasien anf\u00FChrt. Ausgestattet mit einem m\u00E4chtigen neuen Cyborgk\u00F6rper begibt sich Raiden zur abchasischen Stadt Sochumi, um den Putsch zu stoppen und sich an Desperado zu r\u00E4chen."@de . . . "Metal Gear Solid: Rising \u00E9 o pr\u00F3ximo jogo da s\u00E9rie Metal Gear. Anunciado na E3 2009, o jogo estar\u00E1 dispon\u00EDvel para Xbox 360, Playstation 3 e PC. O jogo ir\u00E1 estrelar Raiden.Hideo Kojima e Kenichiro Imaizumi est\u00E3o produzindo o jogo juntamente com Shigenobu Matsuyama, e Mineshi Kimura servir\u00E1 como diretor.O slogan da s\u00E9rie, \"Tactical Espionage Action\", foi substitu\u00EDdo por \"Lightning Bolt Action\", uma brincadeira com o nome de Raiden. O t\u00EDtulo \"Rising\" tamb\u00E9m \u00E9 uma brincadeira com Raiden, visto que a pron\u00FAncia japonesa \"raijin\" \u00E9 um jogo de palavras com um Deus da tempestada na mitologia japonesa, enquanto a palavra Raiden (\u96F7\u96FB) significa \"trov\u00F5es e rel\u00E2mpagos\" em japon\u00EAs. Kojima tamb\u00E9m confirmou que ser\u00E1 um jogo de ac\u00E7\u00E3o furtiva, assim como seus antecessores."@pt . . "--01-09"^^ . . . . . . . "Platinum Engine"@en . . . . "Metal Gear Solid: Peace Walker"@en . . . "80"^^ . . . . "82"^^ . "Masaya Kobayashi"@en . . . . "7.75"^^ . "In Metal Gear Rising: Revengeance \u00FCbernimmt der Spieler die Rolle des Raiden, des Hauptcharakters aus Metal Gear Solid 2: Sons of Liberty. Das Ver\u00F6ffentlichungsdatum war der 21.02.2013. Das Spiel ist, anders als der Rest der Metal-Gear-Reihe, kein klassischer Stealth-Shooter, sondern wird auf Action ausgelegt sein, was nach Bekanntgabe heftige Kritik innerhalb der Metal-Gear-Fanbasis hervorrief. Hideo Kojima, der Kopf der Metal-Gear-Spiele, betonte daraufhin, Metal Gear Rising werde sich auf die Story von Raiden konzentrieren und sei deshalb als Stealth-Shooter unangebracht. Er selbst werde auch an einem neuen, \"echten\" Metal Gear Solid, wahrscheinlich Metal Gear Solid 5, arbeiten. Im Dezember 2011 wurde bekannt, dass die Handlung vier Jahre nach \"Guns of the Patriots\" und dem Zusammenbruc"@de . . . ""@en . "Metal Gear Rising: Revengeance(Japanese:\u30E1\u30BF\u30EB\u30AE\u30A2 \u30E9\u30A4\u30B8\u30F3\u30B0 \u30EA\u30D9\u30F3\u30B8\u30A7\u30F3\u30B9Hepburn:Metaru Gia Raijingu: Ribenjensu) is an action video game developed by Platinum Games and produced by Kojima Productions, for the PlayStation 3, Xbox 360 and Microsoft Windows. Although a Japanese release for the Xbox 360 platform was planned, that version was canceled. It is the ninth canonical entry in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots, where players control Raiden, a cyborg who confronts the private military company Desperado Enforcement. The game focuses on fighting enemies using a sword and multiple subweapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can dismember cyborgs in slow motion and steal parts stored in their bodies. The series' stealth elements are also optional to reduce combat. The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to act as an interquel between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. This form of the game was to be produced solely by Kojima Productions. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima canceled it. A solution was found, in late 2011, with Platinum Games taking over development. Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in the play mechanics and storyline. Kojima Productions retained responsibility for the game's overall plot and Raiden's design. Metal Gear Rising: Revengeance was well received by critics with the staff noting a growing popularity despite initial mixed reactions to Platinum Games' involvement. The game was praised for it sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game's focus on action and its intense boss fights. However, reviewers have criticized the game for its camera and story mode's length."@en . "Metal Gear Rising: Revengeance(Japanese:\u30E1\u30BF\u30EB\u30AE\u30A2 \u30E9\u30A4\u30B8\u30F3\u30B0 \u30EA\u30D9\u30F3\u30B8\u30A7\u30F3\u30B9Hepburn:Metaru Gia Raijingu: Ribenjensu) is an action video game developed by Platinum Games and produced by Kojima Productions, for the PlayStation 3, Xbox 360 and Microsoft Windows. Although a Japanese release for the Xbox 360 platform was planned, that version was canceled. It is the ninth canonical entry in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots, where players control Raiden, a cyborg who confronts the private military company Desperado Enforcement."@en . . . . "Atsushi Inaba"@en . . . . "La l\u00EDnea de juego previa de la serie, \"Tactical Espionage Action\" (Acci\u00F3n de Espionaje T\u00E1ctico), es reemplazada ahora por \"Lightning Bolt Action\", para corresponder con el nuevo protagonista, Raiden. Dicha palabra significa rayo y trueno en japon\u00E9s. La trama del juego se traslada a cuatro a\u00F1os despu\u00E9s de los eventos de Metal Gear Solid 4: Guns of the Patriots, aunque sus hechos, seg\u00FAn el propio Kojima, no son can\u00F3nicos."@es . "This week, Zero Punctuation reviews Metal Gear Rising: Revengeance."@en . . "Metal Gear Rising: Revengeance (\u30E1\u30BF\u30EB\u30AE\u30A2 \u30E9\u30A4\u30B8\u30F3\u30B0 \u30EA\u30D9\u30F3\u30B8\u30A7\u30F3\u30B9 Metaru Gia Raijingu: Ribenjensu?) is a hack and slash game developed by Platinum Games and produced by Kojima Productions, for the PlayStation 3, Xbox 360 and Microsoft Windows. Although a Japanese Xbox 360 version was planned, it was ultimately cancelled. According to series creator Hideo Kojima, the game's story is a parallel continuation, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. Originally announced at E3 2009 under the title Metal Gear Solid: Rising, the game went through a long development process at Kojima Productions, who struggled to fully develop the game. At the beginning of 2011, Kojima decided to hand the development of the game over to Platinum Games who revamped the entire game. This switch in developer was formally announced on December 10, 2011. Kojima was the supervising director, while Korekado from Kojima Productions and Atsushi Inaba from Platinum Games were the producers. Platinum Games' Kenji Saito directed the game. A playable demo of Metal Gear Rising is included in Zone of the Enders: HD Collection, similar to how the original Zone of the Enders contained a playable demo of Metal Gear Solid 2: Sons of Liberty. The demo was also released in the Japanese PlayStation Store on December 13, 2012. It was released for the rest of the world on January 22. Due to the cancellation of the Japanese Xbox 360 version, the demo was not released on the Japanese Xbox Live, nor included in that console's Japanese version of Zone of the Enders: HD Collection."@en . . . "Etsu Tamari"@en . "This week, Zero Punctuation reviews Metal Gear Rising: Revengeance."@en . . "Americanps3risingart.jpg"@es . . . "The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to act as an interquel between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. This form of the game was to be produced solely by Kojima Productions. However, the Kojima Productions team met with difficulties in developing a game based on swordplay, so the franchise director Hideo Kojima cancelled it. A solution was found, in late 2011, with Platinum Games taking over development. Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in gameplay. The game's setting was changed to give Platinum more creative freedom. Kojima Productions retained responsibility for the game's overall plot and Raiden's design."@en . . "Tetsuro Noda"@en . . . "Platinum Games"@en . . . "North American packaging artwork"@en . "9.2"^^ . . . . "Kenji Saito"@en . . . . . . . . . . "Kojima Productions"@en . "Yoji Shinkawa"@en .