"Starting with G Extra Booster 1: Cosmic Roar, the new Cross Ride cards no longer gain +2000 power by having the previous incarnation in the soul. From now on, they have at least two abilities; the main one requires their previous incarnation in the soul, either to gain a bonus or to be able to activate their ability; the other (usable in more zones, not only in vanguard) allows to put a card into soul due to a cost or effect, which also allows to get faster their original incarnation in the soul."@en . "Cross Ride"@en . . . "Starting with G Extra Booster 1: Cosmic Roar, the new Cross Ride cards no longer gain +2000 power by having the previous incarnation in the soul. From now on, they have at least two abilities; the main one requires their previous incarnation in the soul, either to gain a bonus or to be able to activate their ability; the other (usable in more zones, not only in vanguard) allows to put a card into soul due to a cost or effect, which also allows to get faster their original incarnation in the soul. With the release of Booster Set 9: Clash of the Knights & Dragons, Cross Ride units have Lord as a restriction instead of [Power]-2000 when there exist a unit outside of its respective clan. When Clan Fight rules were implemented, starting with Fighter's Collection 2014 all negative restrictions ceased to exist. Booster Set 12: Binding Force of the Black Rings introduced the concept of having a Cross Ride for a Break Ride card, the first of which was Eradicator, Vowing Saber Dragon \"\u042Feverse\". This type of Cross Ride has been called a \"Crossbreak Ride\" by the anime and fans, although it is not an official term."@en .