"Unwinnable"@en . . "'Unwinnable' is a gameplay state in which it is completely impossible for the player to finish the game. Players who have reached this point have only two options: reload a previous save--in the fortunate situations where this is possible, or start the game anew--for the much more unfortunate situations where it is not. Unwinnable comes in four flavors: Compare Luck-Based Mission and Controllable Helplessness, as well as Endless Game. See also Wake Up Call Boss."@en . . . "'Unwinnable' is a gameplay state in which it is completely impossible for the player to finish the game. Players who have reached this point have only two options: reload a previous save--in the fortunate situations where this is possible, or start the game anew--for the much more unfortunate situations where it is not. Unwinnable comes in four flavors: \n* Unwinnable by Design, where chaotic evil programmers deliberately create traps for people to stumble into. Either type has been known to prompt a Big No from frustrated gamers, and if the instance is the result of particularly egregiously bad programming, it may result in an Internet Backlash. \n* Unwinnable by Insanity, where the player looks at a few perfectly harmless game elements and says \"Hey, if I did this highly unlikely thing, I'd break the game! Cool!\" It's more of a novelty than anything. \n* Unwinnable Joke Game, where the game is intentionally impossible from the beginning, generally played as a joke on the player. \n* Unwinnable By Mistake, where bad design oversights or bug-filled programming stop the player from progressing, prevent the player from accessing needed equipment, or otherwise make the game impossible to beat. Compare Luck-Based Mission and Controllable Helplessness, as well as Endless Game. See also Wake Up Call Boss."@en . . . . . . . . . . . .