. . "6"^^ . . "EM pulse"@en . "40"^^ . "Disables electronic equipment"@en . "1000.0"^^ . "8"^^ . . "1200"^^ . . . . "Heavy"@en . . . "EM pulse"@en . . "500"^^ . . "Electromagnetic Pulse cannon"@en . . "2"^^ . "TS_GDI_EMP_Cannon.gif GDI EMP cannon\nTS_Nod_EMP_Cannon.gif Nod EMP cannon"@en . "1"^^ . . "-150"^^ . "Heavy"@en . "The cannon consists of a large device mounted on a turret which concentrates and stores a significant amount of energy in a spherical shell, which it can launch at long distances. It detonates upon impact with a ground unit or land and releases a wave of energy that spreads out linearly from the impact site, creating a circle of moving charge that floods the systems of every vehicle in its path. Most vehicles are reasonably shielded against such effects, and thus no permanent damage is normally done, but the charge still succeeds in disabling them temporarily. The list of affected ordnance includes vehicles, structures, and cyborgs in its area of effect, including the cyborg commando."@en . . . "Electromagnetic Pulse Cannon"@en . "Base defense"@en . . "The cannon consists of a large device mounted on a turret which concentrates and stores a significant amount of energy in a spherical shell, which it can launch at long distances. It detonates upon impact with a ground unit or land and releases a wave of energy that spreads out linearly from the impact site, creating a circle of moving charge that floods the systems of every vehicle in its path. Most vehicles are reasonably shielded against such effects, and thus no permanent damage is normally done, but the charge still succeeds in disabling them temporarily. The list of affected ordnance includes vehicles, structures, and cyborgs in its area of effect, including the cyborg commando."@en .