. . "1700000"^^ . . . "Exotic magical items, precious metals"@en . "Netyarch Zalathorm Kirkson"@en . "Capital"@en . . . . . . . . . . . . . . . . . . "1675000"^^ . "Halruaa, as of 1372 DR, was a land of magic, renowned for its electrum mines. Ruled by Netyarch (wizard-king) Zalathorm Kirkson in the capital city of Halarahh, the fabled, quiet and wealthy magocracy was justly depicted as full of wonder. Created by archwizards foreseeing the fall of Netheril, Halruaa combined the peace and harmony of Cormyr with the magic powers of Thay. Nearly all arcane casting Halruaans were wizards, with one third of the total populace having some sort of magical powers. With such ever-present power, it was likely that their strict laws or perhaps their inherent nature had prevented their entire nation from catastrophic civil wars. During the the Year of Blue Fire, the whole kingdom and the surrounding area was devastated by the Spellplague. To save their realm, Halruaan wizards shifted the kingdom into Abeir, leaving behind the Plaguewrought Land. When the Spellplague ended a century later, Halruaa returned to Toril."@en . "Halarahh"@en . . . "yes"@en . . . . . . . "370"^^ . . . . "yes"@en . . "Humans, dwarves, halflings, elves, half-elves"@en . . . . . . "King Zalathorm"@en . "Map of Halruaa"@en . . . . . "Halruaa"@en . . "Council of Elders"@en . . . . . . . . . "yes"@en . . . . . . . . "Halruaa is a country in southern Faer\u00FBn created by survivors of the ancient empire of Netheril. Halruaa is ruled by a magocratic council of elders headed by a wizard-king. It is the source of many wild and fantastic tales, as little is known about it among the vast majority of outsiders."@en . . . "yes"@en . . . . . . . . "Type"@en . . . . . . "Magocratic oligarchy"@en . . . . . . . . "Halruaa"@en . . . . . . . "Halruaa, as of 1372 DR, was a land of magic, renowned for its electrum mines. Ruled by Netyarch (wizard-king) Zalathorm Kirkson in the capital city of Halarahh, the fabled, quiet and wealthy magocracy was justly depicted as full of wonder. Created by archwizards foreseeing the fall of Netheril, Halruaa combined the peace and harmony of Cormyr with the magic powers of Thay. Nearly all arcane casting Halruaans were wizards, with one third of the total populace having some sort of magical powers. With such ever-present power, it was likely that their strict laws or perhaps their inherent nature had prevented their entire nation from catastrophic civil wars. During the the Year of Blue Fire, the whole kingdom and the surrounding area was devastated by the Spellplague. To save their realm, Halr"@en . . . . "yes"@en . . "yes"@en . . . . "Halruaa is a country in southern Faer\u00FBn created by survivors of the ancient empire of Netheril. Halruaa is ruled by a magocratic council of elders headed by a wizard-king. It is the source of many wild and fantastic tales, as little is known about it among the vast majority of outsiders."@en . . . . . "Halarahh"@en . . . . . . . "Halruaa is a land of wizards in the fictional fantasy setting of the Forgotten Realms. The fabled, quiet and wealthy magocracy of Halruua is justly depicted as a land of wonders. Created by archwizards foreseeing the fall of Netheril, this land combines the peace and harmony of Cormyr with the magic powers of Thay (Like Thayans, they practice circle magic and two thirds of Halruaans have magical powers of some sort)."@en . "Ruler"@en . . . . "175000"^^ . "Country"@en . . . "Halruaa is a land of wizards in the fictional fantasy setting of the Forgotten Realms. The fabled, quiet and wealthy magocracy of Halruua is justly depicted as a land of wonders. Created by archwizards foreseeing the fall of Netheril, this land combines the peace and harmony of Cormyr with the magic powers of Thay (Like Thayans, they practice circle magic and two thirds of Halruaans have magical powers of some sort). Well protected by mountain ranges on three sides acting as natural fortifications (Nathaghal-North Wall, Muaraghal-East Wall, and Lhairghal-West Wall) and the Great Sea along the south and lead by a score of diviners, Halruaans live in a perfect haven. They don't really want to leave their place except for adventuring and why would they? Nowhere else in Faer\u00FBn would they find a better place than home. The nation is divided into sections by three rivers that meet at Lake Halruaa in the center. Along its northern shores lies the small capital city of Halarahh, with around 8000 habitants. Halruaa is not safe from harm, though. They are constantly under the threat of the Crinti marauders from Dambrath and next to them (although separated by a mountain range) lies Rethild, the Great (and cursed) Swamp."@en . . . "Halruaa"@en . "Halruaa"@en . .