. "[Boxed words] indicate possible answers the player can give when prompted or any other messages indicated by the game. Written immediately under the selection is what the NPC will say as a result of the player's choice. A space in between the answer and the following paragraph is the universal continuation dialogue for both choices after the choice has taken effect. (Parenthesis words) describe what is happening in the scene sometimes without it actually being written in the script. If they appear directly after a character's name, they are either thinking to themselves or whispering."@en . . "Mayor's Mission"@en . "[Boxed words] indicate possible answers the player can give when prompted or any other messages indicated by the game. Written immediately under the selection is what the NPC will say as a result of the player's choice. A space in between the answer and the following paragraph is the universal continuation dialogue for both choices after the choice has taken effect. (Parenthesis words) describe what is happening in the scene sometimes without it actually being written in the script. If they appear directly after a character's name, they are either thinking to themselves or whispering."@en .