"He has appeared as an in-game character in at the end of the game when he hired the Two Guys From Andromeda to work at Sierra and produce the Space Quest series, therefore mixing fiction and reality in a rather odd way. The following is excerpted from their site, sierragamers.com. In 1996, the company was sold, and my wife, Roberta, and I decided to retire. Currently, we divide our time between Seattle, Mexico and France. Most of my days are spent playing golf, and other than this website I haven't thought about Sierra or computer games for a long time. That said, I am very proud of having worked at Sierra, and of its accomplishments. During my time at Sierra we were almost always #1 in the industry, and had assembled the best team of developers, and other employees, imaginable. Over the past few years, I've frequently been asked why Roberta, or I, don't write a book. This is something I\u2019ve thought a lot about. Sierra's history isn't really the history of \"Ken and Roberta\" or even the history of \"Sierra\". It's really the history of something much bigger. Actually, not just something bigger, a LOT of different things MOST of which are bigger. Roberta, I and even Sierra aren\u2019t really all that exciting, but we WERE surrounded by some VERY historical events Sierra had the fortune to be born at \"just the right time.\" Believe it or not: my first programming job was to program keypunch machines. There were no personal computers when I started programming. In fact, there were barely mainframe computers - or, any kind of computers. I was in my second year of college, majoring in physics, when I was blown away by my first sighting of a hand calculator. I hate to admit this, because I\u2019m really not that old \u2013 50 years as I write this. When Sierra was sold, I was only 44. Yes \u2013 this would be an old age to be a baseball player, or even a professional model \u2013 but, in the great scheme of things that\u2019s not really that old. My (and Roberta\u2019s and Sierra\u2019s) working life happened to have been EXACTLY \u201Cthe magic years\u201D when computers went from nowhere to somewhere. I (we) had a front row seat as mainframe computers were born, as micro-computers were born, as laptop computers were born, as educational software was born, as color graphics were born, as video games were born, as sound came to computers, as object oriented programming languages were born, and even as the internet was born (just to mention a few of the thousands of things). I was lucky enough to meet, and do business with the \u201Cmovers and shakers\u201D of the computer industry; people like the John\u2019s at Id (Carmack/Romero), the Steve\u2019s at Apple (Wozniak/Jobs), Nolan Bushnell of Atari, and of course the reigning King of Computerdom; Bill Gates himself. I had a front row seat as silicon valley merged with Hollywood (our games employed actors such as Tim Curry, Mark Hamill, Robby Benson etc.) and as the trend towards licensing from other media was born (from Frogger to Disney) and even as the music industry and the computer industry started to join forces, as we started employing professional composers (Michel LeGrand did games for us, as did Jan Hammer). I even watched as email replaced \u201Csnail mail\u201D and the telephone as the #1 way we all communicate. All that said, I\u2019m still not ready to write a book, and may never be. Some people sing, some dance, some write. I don\u2019t do any of those things. Mostly I just write code, and build great product. It\u2019s what I\u2019m good at. If I had to push it just a bit harder, I also have a talent, which is unused at the present time, for motivating creative people to build great product. But that\u2019s about it. Book writing isn\u2019t on my list anywhere. People should do what they do. Frogs shouldn\u2019t bark, and dogs shouldn\u2019t croak. It just isn\u2019t right. The depressing part is that I really do believe that there is some important history that happened around me, and that I could communicate if I had the talent to do so. The goal for this site is to \"hang on to history\" so that it doesn't become lost over time. This is an interactive version of the book that I would write, were I to write a book. And, the coolest part is that you and I get to write it together. My assumption is that you wouldn\u2019t be here if you weren\u2019t someone who remembers Sierra, and played its games. If you were there, you saw the history that was happening around us. You may not have had a front row seat, as I did, but you were there in the arena with me. You and I share common memories, and now we have a new way to capture them. Books are boring, in that all you can do is \u201Clay back and let someone lecture at you.\u201D If I ever wrote a book, it would strictly be my opinions, said my way, in my sequence, and with only what I saw. If that isn\u2019t the definition of boring, I don\u2019t know what boring is. On the other hand, if a bunch of us pool our thoughts, and challenge each other \u2013 and each of us aggressively states history AS WE REMEMBER IT \u2013 I think there is something that will come out that is more interesting, more accurate, and more complete than anything any of us could have done alone. To state this in just a few words: No I\u2019m probably never going to write a book. And, yes \u2013to the extent I ever do \u2013 you are reading it now. Because, this is it team. This is you, and I, and whoever else wants to kick in, capturing for the future our memories of a very earth shattering time. Sierra is the focus of my recollections, because it was my entry ticket to this amazing piece of history. Therefore, this particular view of history may be somewhat Sierra-centric, but, who cares? If you\u2019re going to read history, why not have it with a bit of fun? Because at Sierra, we did have fun. Too much sometimes. But, the bottom line is that we made history, were surrounded by history, and had a heck of a time doing so."@en . "Ken Williams (producer)"@en . . "He has appeared as an in-game character in at the end of the game when he hired the Two Guys From Andromeda to work at Sierra and produce the Space Quest series, therefore mixing fiction and reality in a rather odd way. The following is excerpted from their site, sierragamers.com. In 1996, the company was sold, and my wife, Roberta, and I decided to retire. Currently, we divide our time between Seattle, Mexico and France. Most of my days are spent playing golf, and other than this website I haven't thought about Sierra or computer games for a long time."@en .