"Blind (Status)"@en . . . "Blind (status)"@en . . . . . . . . . . . . . . . . . . . . . . . . . "Blind is a Status Effect in Breath of Fire III. It affects the likelihood of physical attacks succeeds in damaging the target."@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "Blind is a Status Effect in Breath of Fire III. It affects the likelihood of physical attacks succeeds in damaging the target."@en . . . . . "In earlier games, Blind is indicated by dark circles or sunglasses covering the afflicted unit's eyes. In 3D-rendered games, the status is usually indicated by the darkening of the afflicted unit's model, or the appearance of black smoke in front of their face. The related Pain status completely disables the target's usage of physical abilities."@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "In earlier games, Blind is indicated by dark circles or sunglasses covering the afflicted unit's eyes. In 3D-rendered games, the status is usually indicated by the darkening of the afflicted unit's model, or the appearance of black smoke in front of their face. The related Pain status completely disables the target's usage of physical abilities."@en . . . .