. . . "ELSPA: 11+"@es . "Castlevania: Symphony of the Night"@de . . . . "2010-12-16"^^ . . . . . . . . . . "CERO: 12+"@es . . . . . "The Plan\u2122"@en . "PlayStation Portable"@es . "\u60AA\u9B54\u57CE\u30C9\u30E9\u30AD\u30E5\u30E9\uFF38\u6708\u4E0B\u306E\u591C\u60F3\u66F2"@es . . "Castlevania: Symphony of the Night, llamado originalmente en Jap\u00F3n Akumaj\u014D Dracula X: Gekka no Yas\u014Dkyoku (\u60AA\u9B54\u57CE\u30C9\u30E9\u30AD\u30E5\u30E9X \u6708\u4E0B\u306E\u591C\u60F3\u66F2 Akumaj\u014D Dorakyura Ekkusu: Gekka no Yas\u014Dkyoku?), es un videojuego de acci\u00F3n-aventura de gr\u00E1ficos 2D desarrollado y publicado por Konami en el a\u00F1o 1997. Es la treceava entrega de la saga Castlevania, siendo esta la primera publicado para las plataformas Sony PlayStation y Sega Saturn. Por otro lado, hablamos de una secuela directa de su antecesor, s\u00F3lo publicado originalmente en Jap\u00F3n: Akumaj\u014D Dracula X: Chi no Rondo para la plataforma de NEC PC Engine. Castlevania: Symphony of the Night fue un importante hito en la saga Castlevania. Revolucion\u00F3 la serie por completo, llev\u00E1ndola desde la f\u00F3rmula est\u00E1ndar de plataforma \"escenario-por-escenario\", establecida en sus antecesores, exceptuando Castlevania II: Simon's Quest para la plataforma Nintendo Entertainment System (sobre el cual se toma muchas pautas), e introdujo un nuevo estilo de juego mezclado con elementos RPG que seria imitado por casi todos los t\u00EDtulos que le siguieron a este titulo. El desarrollo de todas sus caracter\u00EDsticas se atribuye a Koji Igarashi, el director del videojuego y uno de los miembros m\u00E1s j\u00F3venes del equipo (para aquel entonces). Igarashi, un gran fan\u00E1tico de los videojuegos 2D, se instrument\u00F3 mucho en refinar el planteamiento de control del videojuego. Otros miembros notables del equipo fueron la dise\u00F1adora Ayami Kojima y la compositora Michiru Yamane."@es . . "Europa = 300 px"@es . "Castlevania: Symphony of the Night"@en . . . . . . "1997-10-02"^^ . . "Kategorie:Action Castlevania: Symphony of the Night ist der erste Teil der Serie, der f\u00FCr die PlayStation erschien. Die an Metroid erinnernde Neuausrichtung des Gameplays, die seit diesem Teil die Serie dominierte, brachte ihm den Spitznamen \"Metroidvania\" ein. Anders als in bisherigen Teilen steht die Erforschung des Schlosses im Vordergrund. Das Spiel wurde in \u00FCberarbeiteter Fassung f\u00FCr den Saturn portiert und am 21. M\u00E4rz 2007 \u00FCber Xbox Live neu ver\u00F6ffentlicht. Im PSP-Spiel Castlevania: The Dracula X Chronicles ist es als Bonus freischaltbar."@de . . . . "Castlevania: Symphony of the Night, llamado originalmente en Jap\u00F3n Akumaj\u014D Dracula X: Gekka no Yas\u014Dkyoku (\u60AA\u9B54\u57CE\u30C9\u30E9\u30AD\u30E5\u30E9X \u6708\u4E0B\u306E\u591C\u60F3\u66F2 Akumaj\u014D Dorakyura Ekkusu: Gekka no Yas\u014Dkyoku?), es un videojuego de acci\u00F3n-aventura de gr\u00E1ficos 2D desarrollado y publicado por Konami en el a\u00F1o 1997. Es la treceava entrega de la saga Castlevania, siendo esta la primera publicado para las plataformas Sony PlayStation y Sega Saturn. Por otro lado, hablamos de una secuela directa de su antecesor, s\u00F3lo publicado originalmente en Jap\u00F3n: Akumaj\u014D Dracula X: Chi no Rondo para la plataforma de NEC PC Engine."@es . . . . "Action"@de . . "Castlevania: Symphony of the Night (Dracula X: Nocturne in the Moonlight in Japan) is a Play Station game released in 1996 (and later re-released in Japan, with extra content, on the Sega Saturn). Symphony of the Night is widely regarded as the highpoint of the Castlevania series: it's responsible for the other half of \"Metroidvania\", it's the earliest known entry in the series to avert an Excuse Plot (well, first released outside of Japan), and contains a number of oft-repeated lines about the nature of mankind. Symphony of the Night saw two major Updated Rereleases:"@en . . . "305.0"^^ . "2011-05-11"^^ . . . "2007-07-19"^^ . "This week, Zero Punctuation reviews one of the often lauded greatest games of all time, Castlevania: Symphony of the Night."@en . "The Plan\u2122"@en . "1997-11-01"^^ . "197"^^ . . . . . . "PlayStation Network"@es . . . "1997-03-20"^^ . . "Sega Saturn"@es . "ACB: PG"@es . . . "Castlevania: Symphony of the Night"@es . . . . . "ESRB: T"@es . . . . . "Akumaj\u014D Dracula X: Gekka no Yas\u014Dkyoku"@es . "Kategorie:Action Castlevania: Symphony of the Night ist der erste Teil der Serie, der f\u00FCr die PlayStation erschien. Die an Metroid erinnernde Neuausrichtung des Gameplays, die seit diesem Teil die Serie dominierte, brachte ihm den Spitznamen \"Metroidvania\" ein. Anders als in bisherigen Teilen steht die Erforschung des Schlosses im Vordergrund. Das Spiel wurde in \u00FCberarbeiteter Fassung f\u00FCr den Saturn portiert und am 21. M\u00E4rz 2007 \u00FCber Xbox Live neu ver\u00F6ffentlicht. Im PSP-Spiel Castlevania: The Dracula X Chronicles ist es als Bonus freischaltbar."@de . . "Castlevania: Symphony of the Night"@en . "1"^^ . . . "Castlevania: Symphony of the Night (Dracula X: Nocturne in the Moonlight in Japan) is a Play Station game released in 1996 (and later re-released in Japan, with extra content, on the Sega Saturn). Symphony of the Night is widely regarded as the highpoint of the Castlevania series: it's responsible for the other half of \"Metroidvania\", it's the earliest known entry in the series to avert an Excuse Plot (well, first released outside of Japan), and contains a number of oft-repeated lines about the nature of mankind. The game begins with Richter Belmont banishing Dracula in 1792. Four years later, Richter disappears -- and a year afterward, in 1797, he summons Castlevania in an attempt to resurrect the Dark Lord. Richter's dire actions cause Alucard, Dracula's half-vampire son, to awaken from his three hundred year slumber and enter Castlevania to figure out what's going on. During his exploration of Dracula's castle, Alucard is joined in his quest to find Richter by Maria Renard, a distant relative of the Belmont clan. Since Metroid was on hiatus at the time, Symphony introduced a generation of new gamers to an innovative gameplay style: Alucard was free to wander to any point on the map, but had to find specific relics to explore new areas, most of which were guarded by bosses (which forced players to level up to increase Alucard's stats). Alucard could also find equipment to change his attacks or cast spells. Anyone who's played any Castlevania game after this one will likely find this formula familiar -- but back in 1996, this was a Killer App for the Play Station (whether Sony liked it or not). Symphony of the Night saw two major Updated Rereleases: \n* The Sega Saturn version (released only in Japan) added a number of exclusive areas, new music, and two new bosses -- but it's widely considered inferior to the original (thanks to horrible load times and downgraded graphics). \n* Castlevania: The Dracula X Chronicles included Symphony to round out the Rondo saga with additions from the Saturn and Japanese PS 1 versions (including Maria as a Secret Character-although her moveset wasn't as close to her Rondo self in the Saturn version-and the ability to have the Fairy sing to you in the Library), but a number of fans didn't like the new voice acting and updated script. (Luckily, the original version can be downloaded from Xbox Live Arcade and Playstation Network, except in the EU.)"@en . . . "300"^^ . "OFLC: R13+"@es . "This week, Zero Punctuation reviews one of the often lauded greatest games of all time, Castlevania: Symphony of the Night."@en . "Portal:Action"@de . . . "Xbox Live Arcade"@es . "300"^^ . . . "2012-12-12"^^ . . "PEGI: 12+"@es .