. . "ESRB: Everyone"@de . . . . "PEGI: 3+"@de . . . . . . . "Takashi Tezuka"@it . . "300"^^ . . "Die Geschichte beginnt im Land von Hyrule, welches wegen fremder Ereignisse in einen Staat der Angst verfallen ist, die in letzten Tagen vorgekommen sind. In einer st\u00FCrmischen Nacht f\u00FCrchten Prinzessin Zelda und die Schrein-Jungfrauen, dass der Grund f\u00FCr diese Ereignisse darin besteht, dass das Siegel von Vaati schwach wird. Sie schickt die vier Links zum Schloss und so kann er sie und die anderen Jungfrauen sch\u00FCtzen, w\u00E4hrend sie das Portal zum Schwert der Vier im Heiligtum \u00F6ffnen. Wenn sie jedoch dies tun, erscheint eine dunkle Zahl vom Portal. Diese Zahl war ein Dunkler Link, wer dann die Schrein-Jungfrauen kidnappte und sie in Kristallen versiegelte. Link folgt ihm zum Heiligtum, wo er das Schwert der Vier wiederbekommt, um diese b\u00F6se Version von sich selbst zu zerst\u00F6ren. Als er dies ta"@de . . "Up to 4 Players; 3 Save Files"@en . . "2004-03-18"^^ . "8"^^ . "15"^^ . . "Akito Nakatsuka"@it . . "NGC"@it . . . . "8.5"^^ . . . . . . . . . . . "Eiji Aonuma"@it . . . . . "The Legend of Zelda: Four Swords Adventures"@de . "2004"^^ . "4"^^ . . . "Einzelspieler, Multiplayer-Modus"@de . . "Aya Kyogoku"@en . . "220"^^ . . . "USK: 0"@de . "2004-03-18"^^ . "The Legend of Zelda: Four Swords Adventures"@en . "914976"^^ . . "The Legend of Zelda: Four Swords Adventures, released as The Legend of Zelda: Four Swords+(\u30BC\u30EB\u30C0\u306E\u4F1D\u8AAC 4\u3064\u306E\u5263+Zeruda no Densetsu: Yottsu no Tsurugi Purasu) in Japan, is the eleventh installment of Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance handheld game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America and Europe. The game takes Link on an adventure to restore peace to Hyrule after learning that an evil counterpart of himself, Shadow Link, has been created. Four Swords Adventures was considered the 48th-best game ever made on a Nintendo system by Nintendo Power, and received an aggregated 86 out of 100 from Metacritic. It is also the third-best selling game of June 2004 in North America, with 155,000 units, and has since sold 250,000 copies. It has also sold 127,000 units in Japan."@en . "Shigeru Miyamoto"@it . . "Everyone"@en . . . . . . "Toshiaki Suzuki"@en . . . "File:The Legend of Zelda Four Swords Adventures Game Cover.jpg The eleventh game in The Legend of Zelda series was a sequel to the earlier Four Swords and was released in 2004. Like its predecessor, it focused on multiplayer gaming for up to four players, and was much more linear in design than the average Zelda title (though the areas themselves had room to explore). A key component of the gameplay was the use of the GCN-GBA link cable which was required for multiplayer (though single player mode did not require it, instead putting an emulated GBA screen on the TV itself). The action of the game was split between the TV screen for the main areas, where all players could see what was going on, and the GBA screens, which represented indoor areas as well as the Dark World, where each player "@en . . . "A"@en . "PEGI 3+"@it . "2005-01-07"^^ . . . . "2005-01-07"^^ . . "The Legend of Zelda: Four Swords Adventures"@de . "85.0"^^ . "3"^^ . . . . "The Legend of Zelda: Four Swords Adventures"@it . "Masami Yone"@it . "The Legend of Zelda: Four Swords Adventures is the second Legend of Zelda game released for the Nintendo Gamecube."@en . "B"@en . . . . "250"^^ . "For the Nintendo Gamecube \n* Go through walls and out the other side of the room \n* Skip ogre boss battle"@en . . "Daiji Imai"@en . . . . . "For the Nintendo Gamecube \n* Go through walls and out the other side of the room \n* Skip ogre boss battle"@en . . "2005-04-07"^^ . . . . . "Released:"@en . "Action, Abenteuer"@de . . . "/console/gamecube"@en . "The Legend of Zelda: Four Swords Adventures, released as The Legend of Zelda: Four Swords+(\u30BC\u30EB\u30C0\u306E\u4F1D\u8AAC 4\u3064\u306E\u5263+Zeruda no Densetsu: Yottsu no Tsurugi Purasu) in Japan, is the eleventh installment of Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance handheld game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America and Europe."@en . "/legend-of-zelda-four-swords-adventures"@en . "The Legend of Zelda: Four Swords Adventure (conosciuto anche come \"Four Swords Plus\" ) \u00E8 una cagata pazzesca[citazione necessaria] prodotta da Nintendo per il Nintendo Gamecube. Il gioco nasce sull'onda del successo del gioco Four Swords uscito nel remake di The Legend of Zelda: A Link to the Past per Game Boy Advance, dove il giocatore pu\u00F2 giocare in compagnia di quattro amici cooperando e lottando tra i vari dungeon. Si, avete capito bene, quattro amici."@it . . . . . . . . . . "Koji Kondo"@it . "86"^^ . . "Die Geschichte beginnt im Land von Hyrule, welches wegen fremder Ereignisse in einen Staat der Angst verfallen ist, die in letzten Tagen vorgekommen sind. In einer st\u00FCrmischen Nacht f\u00FCrchten Prinzessin Zelda und die Schrein-Jungfrauen, dass der Grund f\u00FCr diese Ereignisse darin besteht, dass das Siegel von Vaati schwach wird. Sie schickt die vier Links zum Schloss und so kann er sie und die anderen Jungfrauen sch\u00FCtzen, w\u00E4hrend sie das Portal zum Schwert der Vier im Heiligtum \u00F6ffnen. Wenn sie jedoch dies tun, erscheint eine dunkle Zahl vom Portal. Diese Zahl war ein Dunkler Link, wer dann die Schrein-Jungfrauen kidnappte und sie in Kristallen versiegelte. Link folgt ihm zum Heiligtum, wo er das Schwert der Vier wiederbekommt, um diese b\u00F6se Version von sich selbst zu zerst\u00F6ren. Als er dies tat, wird Vaati wieder befreit und richtet einmal mehr im friedlichen K\u00F6nigreich eine Verw\u00FCstungen an. Link erf\u00E4hrt, dass die Entwicklung seiner schlechten Kopie und die Ausgabe von Vaati nur ein kleiner Teil in einem heimt\u00FCckischen Anschlag ist, die Kontrolle von Hyrule zu \u00FCbernehmen. Dinge sind kompliziert geworden, weil die Dimension der Dunklen Welt erscheint und die Leute \u00FCberall in Hyrule entf\u00FChrt werden. Link erf\u00E4hrt, dass nicht nur die Ritter von Hyrule mysteri\u00F6s verschwunden sind, sondern dass die b\u00F6sen Versionen von ihnen eine Verw\u00FCstung geschaffen haben. Das Schloss ist \u00FCbernommen worden und \u00FCberall erscheinen Ungeheuer. Es wird sp\u00E4ter im Spiel offenbart, dass der wahre Bengel niemand anderer ist als Ganon, der K\u00F6nig der Finsternis. Er hat ein starkes Fragment gestohlen und verwendet es, um die Kontrolle von Teilen Hyrules zu nehmen. Er stahl den Dunklen Spiegel und verwendete ihn, um Dark-Link zu erschaffen und sandte ihn dann, um die Schrein-Jungfrauen und Link in die Ausgabe von Vaati zu kidnappen. Ganon wollte soviel Macht gewinnen wie nur m\u00F6glich um seine Armee aufzubauen. Zu diesem Zweck will er Kontrolle der Schrein-Jungfrauen, Macht, sowie der Entf\u00FChrungsleute und des Sendens von ihnen in die Dunkle Welt nehmen, wo sie ein Teil seiner Armee werden w\u00FCrden. Vaati f\u00F6rderte unbewusst seine Pl\u00E4ne, die Ungeheuer zu erschaffen, um sie zu seiner Armee werden zu lassen. Es wird auch offenbart, dass die Ritter von Hyrule von Ganon ermordet wurden und ihre Seelen in der Dunklen Welt gefangen wurden, wo sie Wesen der Finsternis wurden. Link rettet schlie\u00DFlich die Schrein-Jungfrauen, bekommt den Dunklen Spiegel wieder, zerst\u00F6rt Dark-Link, Vaati und sieht Ganon in einer \u00E4u\u00DFersten Kraftprobe ins Gesicht. Link vernichtet Ganon und siegelt ihn fest im Schwert der Vier. Frieden kehrt nach Hyrule zur\u00FCck und die Leute feiern als alle Spuren des B\u00F6sen, das geplagte Hyrule besiegt werden."@de . . . . . . . "PG"@en . . "3"^^ . "2004-06-07"^^ . . . "The Legend of Zelda: Four Swords Adventures (\u30BC\u30EB\u30C0\u306E\u4F1D\u8AAC\u56DB\u3064\u306E\u5263\u306E\u5192\u967A, Zeruda no Densetsu: Yottsu no Ken no B\u014Dken ?), es la und\u00E9cima entrega de la saga de Zelda. Lanzado para la Nintendo GameCube en Jap\u00F3n el 18 de marzo 2004, en Am\u00E9rica del Norte el 7 de junio de 2004, y en Europa el 7 de enero de 2005. Para jugar se debe utilizar la Game Boy Advance junto con el cable para conectarla a la GameCube."@es . "GameCube"@en . . "The Legend of Zelda: Four Swords Adventure (conosciuto anche come \"Four Swords Plus\" ) \u00E8 una cagata pazzesca[citazione necessaria] prodotta da Nintendo per il Nintendo Gamecube. Il gioco nasce sull'onda del successo del gioco Four Swords uscito nel remake di The Legend of Zelda: A Link to the Past per Game Boy Advance, dove il giocatore pu\u00F2 giocare in compagnia di quattro amici cooperando e lottando tra i vari dungeon. Si, avete capito bene, quattro amici."@it . "Game"@en . . . . . . . "2005-04-07"^^ . "The Legend of Zelda: Four Swords Adventures"@en . "8.1"^^ . . "North American box art"@en . . . . . "The Legend of Zelda: Four Swords Adventures"@en . . "8.7"^^ . "Yes"@en . . "File:The Legend of Zelda Four Swords Adventures Game Cover.jpg The eleventh game in The Legend of Zelda series was a sequel to the earlier Four Swords and was released in 2004. Like its predecessor, it focused on multiplayer gaming for up to four players, and was much more linear in design than the average Zelda title (though the areas themselves had room to explore). A key component of the gameplay was the use of the GCN-GBA link cable which was required for multiplayer (though single player mode did not require it, instead putting an emulated GBA screen on the TV itself). The action of the game was split between the TV screen for the main areas, where all players could see what was going on, and the GBA screens, which represented indoor areas as well as the Dark World, where each player could only see their immediate surroundings. Unlike the previous game, all four Links were always present no matter how many actual players there were- the excess Links would follow the players and could be placed into formations. The story is a sequel to Four Swords and features the return of Vaati. According to Hyrule Historia, this is the final game in the \"child\" timeline, following Majoras Mask and Twilight Princess. While attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of Ganon, who is attempting to cover the land in darkness with Vaati's help. In addition to the cooperative multiplayer mode (known as \"Hyrulean Adventure\") there is also a competitive battle mode, \"Shadow Battle\", in which the Links fight against each other."@en . . "Action-Adventure"@de . . "Toshihiko Nakago"@it . "Kenta Nagata"@it . . . "2010"^^ . "The Legend of Zelda"@en . "The Legend of Zelda: Four Swords Adventures (\u30BC\u30EB\u30C0\u306E\u4F1D\u8AAC 4\u3064\u306E\u5263+, Zeruda no Densetsu Yottsu no Tsurugi Purasu, The Legend of Zelda: Four Swords+) is the eleventh game in The Legend of Zelda series, for the Nintendo GameCube. It is the sequel to the multiplayer-only The Legend of Zelda: Four Swords, released for the Game Boy Advance on the same cartridge as a port of The Legend of Zelda: A Link to the Past. Like the first Four Swords, the graphics are 2D and four Links are used. However, the game is 1-4 players instead of 2-4, and the graphics style is that of The Legend of Zelda: A Link to the Past, while Four Swords used the Wind Waker style. The first game was multiplayer only to promote the link cable. However, the GBA can be used for specific areas such as caves which can either be projected "@en . "The Legend of Zelda: Four Swords Adventures"@it . "m-Game-0000-1849"@en . . . . . . . "E"@en . . . . "The Legend of Zelda: Four Swords Adventures is the second Legend of Zelda game released for the Nintendo Gamecube."@en . . "a"@en . "The Legend of Zelda: Four Swords Adventures ist ein Spiel f\u00FCr die Nintendo GameCube, welches am 16. M\u00E4rz 2004 erstmals in Japan erschien. Am 7. Januar 2005 ist es auch in Europa erschien. Es ist eines der letzten 2D Zelda Spiele, welches sich durch die st\u00E4rkere Ausrichtung auf Multiplayerpartien aber stark von den anderen Spielen der Reihe unterscheidet."@de . . . "Published By:"@en . . "Rating:"@en . . . . "--06-07"^^ . . "Nintendo"@it . "The Legend of Zelda: Four Swords Adventures ist ein Spiel f\u00FCr die Nintendo GameCube, welches am 16. M\u00E4rz 2004 erstmals in Japan erschien. Am 7. Januar 2005 ist es auch in Europa erschien. Es ist eines der letzten 2D Zelda Spiele, welches sich durch die st\u00E4rkere Ausrichtung auf Multiplayerpartien aber stark von den anderen Spielen der Reihe unterscheidet."@de . "The Legend of Zelda: Four Swords Adventures"@en . "1.5"^^ . . . . . . "Developed By:"@en . "Action, Adventure"@en . "The Legend of Zelda: Four Swords Adventures"@es . . "2004-06-07"^^ . . . . . . . . . . "Asuka Ohta"@it . . . "The Legend of Zelda: Four Swords Adventures (\u30BC\u30EB\u30C0\u306E\u4F1D\u8AAC 4\u3064\u306E\u5263+, Zeruda no Densetsu Yottsu no Tsurugi Purasu, The Legend of Zelda: Four Swords+) is the eleventh game in The Legend of Zelda series, for the Nintendo GameCube. It is the sequel to the multiplayer-only The Legend of Zelda: Four Swords, released for the Game Boy Advance on the same cartridge as a port of The Legend of Zelda: A Link to the Past. Like the first Four Swords, the graphics are 2D and four Links are used. However, the game is 1-4 players instead of 2-4, and the graphics style is that of The Legend of Zelda: A Link to the Past, while Four Swords used the Wind Waker style. The first game was multiplayer only to promote the link cable. However, the GBA can be used for specific areas such as caves which can either be projected to a GBA or on a small window onscreen. Multiplayer is only possible using Game Boy Advances. The game is based heavily on A Link to the Past, so it implements many of the sprites and backgrounds from that game enhanced with special effects."@en . "Players:"@en . . . . "Asuka Ota"@en . . . "4.5"^^ . "The Legend of Zelda: Four Swords Adventures (\u30BC\u30EB\u30C0\u306E\u4F1D\u8AAC\u56DB\u3064\u306E\u5263\u306E\u5192\u967A, Zeruda no Densetsu: Yottsu no Ken no B\u014Dken ?), es la und\u00E9cima entrega de la saga de Zelda. Lanzado para la Nintendo GameCube en Jap\u00F3n el 18 de marzo 2004, en Am\u00E9rica del Norte el 7 de junio de 2004, y en Europa el 7 de enero de 2005. Para jugar se debe utilizar la Game Boy Advance junto con el cable para conectarla a la GameCube."@es . . "GameCube controller"@en . . "North American cover art"@en . . "4.8"^^ . . . . . . . . . "33"^^ . . . . . . . . "--03-18"^^ .