This HTML5 document contains 119 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n24http://dbkwik.webdatacommons.org/resource/vu3_SWQ9q6iOhKWqdCthlQ==
n85http://dbkwik.webdatacommons.org/resource/tue67gL0fSPFg5r9b8hIYw==
n70http://dbkwik.webdatacommons.org/resource/xo7OSdAHuV8zanD1Bm4B2w==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n64http://dbkwik.webdatacommons.org/resource/hLIwsdlIwxYG6Avq6g-Oeg==
n62http://dbkwik.webdatacommons.org/resource/RP4KY_fmOOZoXBeCz1Sqog==
n71http://dbkwik.webdatacommons.org/resource/PboC2nvQorTWR-R8Q7KNeQ==
n31http://dbkwik.webdatacommons.org/resource/IDYX463p1ejgQFNr_tVMWA==
n78http://dbkwik.webdatacommons.org/resource/NmCbDTnkto8wVrRfs2q3kQ==
n89http://dbkwik.webdatacommons.org/resource/_94rCCIQPbjhKkoi3asLYA==
n13http://dbkwik.webdatacommons.org/resource/AVAnVTxbPY54sfxdFE-5Xg==
n86http://dbkwik.webdatacommons.org/resource/7fAfRYIFav_Q4ylAYVXTDA==
n47http://dbkwik.webdatacommons.org/descent2e/property/
n22http://dbkwik.webdatacommons.org/resource/1S_SIudq3cHX2yHRBOG19g==
n68http://dbkwik.webdatacommons.org/resource/WJmYGrPWhKPqzVw7dReYoA==
n39http://dbkwik.webdatacommons.org/guildwars/property/
n21http://dbkwik.webdatacommons.org/resource/TNnQ8bYPoa2sP4x7BblZeQ==
n23http://dbkwik.webdatacommons.org/resource/4XtNky0iIuEe-pBtX-Jk3Q==
n88http://dbkwik.webdatacommons.org/resource/qR8YreoU-BFv32ivfFQEJw==
n82http://dbkwik.webdatacommons.org/resource/zSvID_Uy3di99yZ5iuzcHA==
n72http://dbkwik.webdatacommons.org/resource/Emlj-lLqpVBhg_EFQMhEpA==
n74http://dbkwik.webdatacommons.org/resource/CssFi7Wcd9QEYNmSvLq9uw==
n61http://dbkwik.webdatacommons.org/nonsensopedia/property/
n38http://dbkwik.webdatacommons.org/resource/D_q5F2Sb4WaSJ6fSd51U8g==
n69http://dbkwik.webdatacommons.org/resource/F7MAY2XtKnRX_Qjh7OD-UQ==
xsdhhttp://www.w3.org/2001/XMLSchema#
n83http://dbkwik.webdatacommons.org/wowwiki/property/
n15http://dbkwik.webdatacommons.org/charmed/property/
n95http://dbkwik.webdatacommons.org/resource/rkTaudfazPqz2HAHy6y4fw==
n26http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n2http://dbkwik.webdatacommons.org/resource/2oQ4hBn51wbOjfRiYZw9tw==
n81http://dbkwik.webdatacommons.org/resource/xGUStc8zvv1u27qS4J4krg==
n65http://dbkwik.webdatacommons.org/resource/GpPTgUjjDJbVE7yr2ISjFg==
n57http://dbkwik.webdatacommons.org/resource/F-CPAzGJTvAcpYLByV4KjA==
n16http://dbkwik.webdatacommons.org/resource/Y07YfkrKbWFCHblNa5j8ug==
n49http://dbkwik.webdatacommons.org/resource/M_7raCkDRmVYOkVO4X1tkw==
n60http://dbkwik.webdatacommons.org/resource/jVvhTyooufAXPvxbJoDhEA==
dctermshttp://purl.org/dc/terms/
n45http://dbkwik.webdatacommons.org/resource/cgYVznsJKV4k4fh8TdHleg==
n93http://dbkwik.webdatacommons.org/resource/DfV1bwZNIGd-pCLsH_FiSg==
n58http://dbkwik.webdatacommons.org/resource/LR9xVCLd2QlFiV9x8Ip17A==
n77http://dbkwik.webdatacommons.org/resource/Y_lSP5iloSCSn36vjcUd2Q==
n4http://dbkwik.webdatacommons.org/resource/kryVK4t751eGy5eoClISZQ==
n59http://dbkwik.webdatacommons.org/resource/SJBi-X0JSUIvJwS4_Z0CrA==
n63http://dbkwik.webdatacommons.org/resource/vt0p3VbBsaoRND2sDixheQ==
n96http://dbkwik.webdatacommons.org/resource/4zCy4T5mKB29Fr5nxe7P1w==
n37http://dbkwik.webdatacommons.org/resource/rb2iaGxgidQFOA-8Cx-URQ==
n6http://dbkwik.webdatacommons.org/turtlepedia/property/
n46http://dbkwik.webdatacommons.org/resource/JHZXcm0orq-DLIWJOnyGQQ==
n28http://dbkwik.webdatacommons.org/resource/Z1m_I7lBh0bRgYJkOaQovg==
n76http://dbkwik.webdatacommons.org/resource/I-JVerANfu-5L7bXVu8i-Q==
n54http://dbkwik.webdatacommons.org/resource/tXhCo2rCxfrQM-W4lUD6xA==
n80http://dbkwik.webdatacommons.org/resource/GTMTU1uECQhyO8e8Aao1MA==
n30http://dbkwik.webdatacommons.org/resource/2_BOtlZONuFtW24JzHKNqQ==
n33http://dbkwik.webdatacommons.org/resource/TgOVbXtoSofCtrjpr1F5Hw==
n25http://dbkwik.webdatacommons.org/resource/soR9mOhH2Xdj7xdgBXaT-Q==
n7http://dbkwik.webdatacommons.org/resource/e9TIyHmuI_NVxyJMSf97Nw==
n84http://dbkwik.webdatacommons.org/resource/RA4GTCHLh1iZk9gfy8qvvw==
n18http://dbkwik.webdatacommons.org/resource/Mhj_RaCsnSYELQQFfOks4Q==
dbrhttp://dbpedia.org/resource/
n17http://dbkwik.webdatacommons.org/powerlisting/property/
rdfshttp://www.w3.org/2000/01/rdf-schema#
n14http://dbkwik.webdatacommons.org/resource/pW0db-qr-8PAzlZxHV5bzg==
n90http://dbkwik.webdatacommons.org/resource/StnTY7ohXrf9a02xy9EqHw==
n51http://dbkwik.webdatacommons.org/resource/yRzrGZwLkdkUYp4SxvQJdw==
n97http://dbkwik.webdatacommons.org/resource/K5sIVPQUVYhT-k_XFGtHug==
n8http://dbkwik.webdatacommons.org/resource/-tgnyOJSUHYPVP-vPCNXQw==
owlhttp://www.w3.org/2002/07/owl#
n48http://dbkwik.webdatacommons.org/resource/PZqYLNe0xPuKQaEYDSw1cA==
n56http://dbkwik.webdatacommons.org/miriadic/property/
n12http://dbkwik.webdatacommons.org/resource/GWbBn9LodsjHZ3bpqGlD7w==
n75http://dbkwik.webdatacommons.org/resource/Vcr8-K3HFmHKWipC8rTkag==
n27http://dbkwik.webdatacommons.org/resource/TFbgdGqVztNgIz73HoeR7w==
n11http://dbkwik.webdatacommons.org/ontology/
n44http://dbkwik.webdatacommons.org/t-m-n-t/property/
n87http://dbkwik.webdatacommons.org/resource/cWYqqB7SA4IVmk39csS0ng==
n53http://dbkwik.webdatacommons.org/resource/XpDhvvTMZiCxBOyRJuYcnw==
n32http://dbkwik.webdatacommons.org/resource/Wb81RGLk5JQxQIFm04zs0A==
n34http://dbkwik.webdatacommons.org/resource/PmaUnEJ3SacwdnsbeY4vCw==
n50http://dbkwik.webdatacommons.org/resource/kqBt8wUh8Iw7n6F0cevuIw==
n91http://dbkwik.webdatacommons.org/resource/EW1bJq3W_W7cdIpAD2X4sw==
n41http://dbkwik.webdatacommons.org/resource/nzL3hVRc-ZGqYeMms_-0BQ==
n73http://dbkwik.webdatacommons.org/resource/MAIqwqbTxLX7w_EGBtb07g==
n5http://dbkwik.webdatacommons.org/resource/8gVnyu2ccyQ2vHc4hHe1uQ==
n94http://dbkwik.webdatacommons.org/resource/jak8UmCQcjZr8b9GVQ2nHg==
n67http://dbkwik.webdatacommons.org/resource/-vyOJcy-qX3zDqjznLpOWw==
n36http://dbkwik.webdatacommons.org/resource/RgrBwlrPa3PToac8FMixbQ==
n55http://dbkwik.webdatacommons.org/resource/VIzSvKFKHG_pp1l9U0xrHw==
n20http://dbkwik.webdatacommons.org/resource/jbvdGe3g-1rMZePlXxoQJw==
n40http://dbkwik.webdatacommons.org/resource/1JGpunkMGVvfA1fDXrLN7Q==
n79http://dbkwik.webdatacommons.org/resource/K6AI8clKJ1ngOSWvUq3Mng==
n9http://dbkwik.webdatacommons.org/resource/g9Gn-e-jZ9mnzy1GHxVpQQ==
n66http://dbkwik.webdatacommons.org/resource/W-8HDKcwfEVMrSPMoXggIw==
n19http://dbkwik.webdatacommons.org/resource/xoykDFxJFBgF02W_HRnEzw==
n92http://dbkwik.webdatacommons.org/resource/pYk7xVX6y-abQXuKJFzJdQ==
n35http://dbkwik.webdatacommons.org/resource/dq5BXkyK2a8gi5bEnOnaaw==
n29http://dbkwik.webdatacommons.org/resource/z8S9XVV9aOE65l_6kjuk5g==
n52http://dbkwik.webdatacommons.org/resource/isY9RAQG3KxP0ww4zXNTMg==
Subject Item
n2:
rdf:type
n5: n19: n27:
rdfs:label
Channeling Channeling Channeling Channeling
rdfs:comment
thumb|250px|Tak kończą nowicjusze uczący się Channelingu z internetu Channeling (pol. Kanałowanie) – jedno ze zjawisk paranormalnych. Szczególnie uwielbiane przez ruchy pokroju New Age, gdyż nie do końca wiadomo, czym channeling właściwie jest, i niewielu potrafi to wyjaśnić. To oczywiste, że tego typu tajemnice przyciągają różne sekty oraz nieostrożnych amatorów parapsychologii. Channeling is a mental, supernatural advantage, described in Basic Set, p. 41, and referenced in GURPS Banestorm™, p. 183, on speaking with spirits; GURPS Powers, p. 14, on suitable powers, and p. 186, on interaction with other supernatural advantages. GURPS Powers, p. 43-44, adds the new special enhancement Aware, and the new special limitation Specialized. The Aware enhancement is also listed in GURPS Dungeon Fantasy 5: Allies™, p. 15. Channeling is a special form of Healing performed by Heart or Sword Clerics. The person to be healed must be lying or sitting down. The cleric then lays her or his hands on the injured person, prays, and thereby "Channels" the healing power of their deity to the injured, thus restoring them to health. Channeling is the ability to draw on the One Power by the force of will. Man are only able to channel saidin; women can only channel saidar. A small fraction of people are able to channel. Of those, some have such potential that they will eventually channel involuntarily without realizing it, usually during young adulthood, at a moment of strong desire; others will need to be taught to realize their abilities at all. The former are sometimes called Wilders; not all of them survive, and some manage only by placing unconscious blocks on their abilities. Additional notes: * Usually attacks that hit the caster will put the channeling time bar closer to being empty, reducing the ability's duration. * Some attacks will interrupt the spell-casting completely and the time bar will fill completely with red and say "Interrupted". * Some abilities, powers, or talents can prevent interruption. * Mana is consumed before the channeling starts. * Ordinary mana regeneration stops for 5 seconds after starting to channel (if the ability is channeled for less than 5 sec) or for the duration of channeling (if the ability is channeled for more than 5 sec; see the Five second rule). * The player can interrupt their own spell at any time during the channeling by either moving, jumping, or pressing the Escape key. Channeling of channelling is een New Age-concept dat verwijst naar een vermeende communicatievorm waarbij iemand (een "medium" genaamd) boodschappen zou ontvangen van onzichtbare geesten of entiteiten, van overleden personen, van goeroe's of van aliens. Vaak gebeurt dit door de vermeende entiteit tijdelijk de controle over je lichaam te geven, om het zo door jou te laten communiceren. In werkelijkheid gaat het om niets meer dan wat amateuristisch acteerwerk, zelfs wanneer het vermeende medium zelf gelooft dat de ontvangen boodschappen authentiek zijn. Channeling is a magic skill available to all casters, priests, and hybrids (except bards). It helps to ensure that spells can still be successfully cast even while being engaged in melee by an opponent. channeling was a kind of magic which depended on higher powers such as the Valar which were called upon.Channeling was used mainly by animists, evil channelers called upon the dark Lords. Full: For 8...46 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area. Concise: (8...46 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell. __TOC__ User can channel/harness any energies/powers in their surroundings, within themselves, others, etc., and utilize it towards a myriad of possible way of one's capabilities and potential. A channeling spell is one that only occurs while the Hero is casting it. These spells can be interrupted by stuns or roots. Some examples of channeling spells include Blizzard, Stampede, and Tornado. Channelling is a psychic ability (mostly used by the Alpha Triastran sect) which allows another entity the use of oneself in order to pass on a message or allow others to carry on a conversation with an entity who is either discarnate, extradimensional, or otherwise not present. It is similar in some ways to possession by an entity, though possession is a less conscious decision than channeling. Usually someone who channels has to consciously enter a trance state in order to do so. It is comparative to the act of consulting a spirit guide, which is more of a conversation with something outside of the body. Additional notes: * Usually attacks that hit the caster will put the channeling time bar closer to being empty, reducing the ability's duration. * Some attacks will interrupt the spell-casting completely and the time bar will fill completely with red and say "Interrupted". * Some abilities, powers, or talents can prevent interruption. * Mana is consumed before the channeling starts. * Ordinary mana regeneration stops for 5 seconds after starting to channel (if the ability is channeled for less than 5 sec) or for the duration of channeling (if the ability is channeled for more than 5 sec; see the Five second rule). * The player can interrupt their own spell at any time during the channeling by either moving, jumping, or pressing the Escape key. Edgar Cayce was the most famous channeler in the world, notable for channeling the Akashic Records. Perhaps the most notable modern day channeled material is the Law of One. Channeling, in its broadest sense, is the ability to channel the powers of others to the point where users can take control of activated powers and use them for themselves. Pages: 5
owl:sameAs
dbr:Legal_channeling dbr:Substrate_channeling dbr:Chopping_and_channeling
n82:
Good
dcterms:subject
n4: n12: n20: n24: n25: n28: n29: n31: n36: n37: n38: n41: n51: n52: n55: n58: n59: n65: n68: n72: n73: n74: n75: n76: n77: n79: n81: n86: n90: n91: n92: n94: n97:
n13:
Skill
n80:
Channel energy/powers
n46:
0
n35:
Power/Ability to:
n9:
Conjurer
n85:
Mage
n15:wikiPageUsesTemplate
n16: n23: n34: n60: n78: n96:
n47:wikiPageUsesTemplate
n48: n66:
n39:wikiPageUsesTemplate
n40: n69:
n61:wikiPageUsesTemplate
n62:
n44:wikiPageUsesTemplate
n45: n70: n71:
n6:wikiPageUsesTemplate
n7: n21: n93:
n83:wikiPageUsesTemplate
n84:
n22:
Defensive Power
n30:
Channeling
n87:
DJ07
n26:
Channeling
n8:
You may spend 1 movement point during your turn to move an image token 1 space. : Perform an attack with a Magic weapon. Measure range and line of sight from one of your image tokens. You may discard any number of image tokens at any time during your turn.
n33:
Goku channeling his ki energy around him to unleash his infamous Kamehameha blast.
n17:wikiPageUsesTemplate
n18: n95:
n56:wikiPageUsesTemplate
n57:
n89:
390
n67:
lightblue
n32:
synopsis
n14:
Redirect or use another person's power/spell
n88:
Concentration
n11:abstract
Additional notes: * Usually attacks that hit the caster will put the channeling time bar closer to being empty, reducing the ability's duration. * Some attacks will interrupt the spell-casting completely and the time bar will fill completely with red and say "Interrupted". * Some abilities, powers, or talents can prevent interruption. * Mana is consumed before the channeling starts. * Ordinary mana regeneration stops for 5 seconds after starting to channel (if the ability is channeled for less than 5 sec) or for the duration of channeling (if the ability is channeled for more than 5 sec; see the Five second rule). * The player can interrupt their own spell at any time during the channeling by either moving, jumping, or pressing the Escape key. Currently, all channeled spells, with the exception of Arcane Missiles, are calculated as periodic effects (Damage over Time, Heal over Time). Using bandages is a channeled ability as well. Additional notes: * Usually attacks that hit the caster will put the channeling time bar closer to being empty, reducing the ability's duration. * Some attacks will interrupt the spell-casting completely and the time bar will fill completely with red and say "Interrupted". * Some abilities, powers, or talents can prevent interruption. * Mana is consumed before the channeling starts. * Ordinary mana regeneration stops for 5 seconds after starting to channel (if the ability is channeled for less than 5 sec) or for the duration of channeling (if the ability is channeled for more than 5 sec; see the Five second rule). * The player can interrupt their own spell at any time during the channeling by either moving, jumping, or pressing the Escape key. Currently, all channeled spells, with the exception of Arcane Missiles, are calculated as periodic effects (Damage over Time, Heal over Time). Using bandages is a channeled ability as well. Channeling is a special form of Healing performed by Heart or Sword Clerics. The person to be healed must be lying or sitting down. The cleric then lays her or his hands on the injured person, prays, and thereby "Channels" the healing power of their deity to the injured, thus restoring them to health. A channeling spell is one that only occurs while the Hero is casting it. These spells can be interrupted by stuns or roots. Some examples of channeling spells include Blizzard, Stampede, and Tornado. Channelling is a psychic ability (mostly used by the Alpha Triastran sect) which allows another entity the use of oneself in order to pass on a message or allow others to carry on a conversation with an entity who is either discarnate, extradimensional, or otherwise not present. It is similar in some ways to possession by an entity, though possession is a less conscious decision than channeling. Usually someone who channels has to consciously enter a trance state in order to do so. It is comparative to the act of consulting a spirit guide, which is more of a conversation with something outside of the body. Channeling of channelling is een New Age-concept dat verwijst naar een vermeende communicatievorm waarbij iemand (een "medium" genaamd) boodschappen zou ontvangen van onzichtbare geesten of entiteiten, van overleden personen, van goeroe's of van aliens. Vaak gebeurt dit door de vermeende entiteit tijdelijk de controle over je lichaam te geven, om het zo door jou te laten communiceren. In werkelijkheid gaat het om niets meer dan wat amateuristisch acteerwerk, zelfs wanneer het vermeende medium zelf gelooft dat de ontvangen boodschappen authentiek zijn. Channeling is the ability to draw on the One Power by the force of will. Man are only able to channel saidin; women can only channel saidar. A small fraction of people are able to channel. Of those, some have such potential that they will eventually channel involuntarily without realizing it, usually during young adulthood, at a moment of strong desire; others will need to be taught to realize their abilities at all. The former are sometimes called Wilders; not all of them survive, and some manage only by placing unconscious blocks on their abilities. thumb|250px|Tak kończą nowicjusze uczący się Channelingu z internetu Channeling (pol. Kanałowanie) – jedno ze zjawisk paranormalnych. Szczególnie uwielbiane przez ruchy pokroju New Age, gdyż nie do końca wiadomo, czym channeling właściwie jest, i niewielu potrafi to wyjaśnić. To oczywiste, że tego typu tajemnice przyciągają różne sekty oraz nieostrożnych amatorów parapsychologii. Channeling is a magic skill available to all casters, priests, and hybrids (except bards). It helps to ensure that spells can still be successfully cast even while being engaged in melee by an opponent. channeling was a kind of magic which depended on higher powers such as the Valar which were called upon.Channeling was used mainly by animists, evil channelers called upon the dark Lords. Edgar Cayce was the most famous channeler in the world, notable for channeling the Akashic Records. Perhaps the most notable modern day channeled material is the Law of One. Pages: 5 Channeling, in its broadest sense, is the ability to channel the powers of others to the point where users can take control of activated powers and use them for themselves. Full: For 8...46 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area. Concise: (8...46 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell. __TOC__ Channeling is a mental, supernatural advantage, described in Basic Set, p. 41, and referenced in GURPS Banestorm™, p. 183, on speaking with spirits; GURPS Powers, p. 14, on suitable powers, and p. 186, on interaction with other supernatural advantages. GURPS Powers, p. 43-44, adds the new special enhancement Aware, and the new special limitation Specialized. The Aware enhancement is also listed in GURPS Dungeon Fantasy 5: Allies™, p. 15. User can channel/harness any energies/powers in their surroundings, within themselves, others, etc., and utilize it towards a myriad of possible way of one's capabilities and potential.
Subject Item
n49:
n50:
n2:
Subject Item
n63:
n64:
n2:
Subject Item
n53:
n54:
n2: