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Nick contemplates the nature of blood-drinking, and his future. An addiction is an excessive dependence on particular substances or actions, with physical and psychological consequences. An individual with an addiction is known as an addict. (TNG: "Symbiosis" ) The Ktarian game had addictive effects, through stimulating the pleasure centers of the brain. (TNG: "The Game" ) The term could be used loosely to describe something with which one could become harmlessly obsessed. In 2374, Harry Kim described the Vulcan game kal-toh as "addictive" to Seven of Nine. (VOY: "The Omega Directive") Addiction is a mental, physical, and mundane disadvantage. It is described in Basic Set, p. 122. It is referenced in Fantasy, p. 132, on nympholepsy; Magic, p. 92, in the description of the Relieve Addiction spell; Space, p. 220, on addiction to virtual reality, psionic contact, or direct pleasure stimulation; and Thaumatology, p. 63, on addiction to magic, and p. 94, on addiction to spiritual energies. Addiction describes a condition where a person becomes psychologically (and sometimes physically) dependent on a drug. In addition to opioids, illicit drugs and other pharmaceuticals such as amphetamines, barbituates or benzodiazepine can be addictive, as can other substances such as nicotine and alcohol. Gold Reward File:GoldIcon.png Reputation Disposition Type Creatures Enemies Quest ID Addiction is a quest available in The Elder Scrolls IV: Shivering Isles. In all of Nathan's fan production work, he has never had a chance to create a story about smugglers or pilots. Star Wars: Addiction is his answer to the latter, which brings us the story of an X-wing pilot struggling with one of our greatest social ills, drug abuse. The story is set in the context of an official inquiry (another setting Nathan had not yet used). This was the fourth episode of Anthology. Meth is mentioned in certain episodes, but isn't used. Ryan McPoyle is seen inhaling Pledge in a couple of episodes, and he asks Mac and Dennis, "Where do you keep your pledge?" while in The Bar before being shooed away. (Charlie Goes America All Over Everybody's Ass) Addiction es el onceavo episodio de la tercera temporada de CSI: Miami. An addiction is something that you have to deal with if you are too vulnerable of a person to be able to overcome it. There are plenty of people who can't get over smoking until they die. And then Jesus has a conversation with the user, which proved he is likely a part of the anti-smoking society, and its like: Jesus: "Hey, why didn't you quit smoking?" Dead smoker: "Ah I was addicted to it. I'm sorry." Jesus: "You know they have patches out. And medicines, too." Dead smoker: "I tried them. They didn't work." Jesus: "You disgust me." [...] Jesus: "So, did you try and quit smoking a lot?" Emily korzysta ze swojego nowego statusu singielki, w celu ujawnienia tajemnicy z przeszłości, podczas gdy Pascal stara się nadrobić z Victorią stracony czas. Addiction is the 17th episode of Season 3 and is the 61st episode overall. Addiction is the continued use of a mood altering substance or behavior despite adverse consequences, or a neurological impairment leading to such behaviors. In mainstream Smurfs media, the Smurfs have dealt with various forms of addiction. In the cartoon show episode "The Lure Of The Orb", Poet and some other Smurfs were addicted to the power of a magic orb given by Allura that gave whoever touched it the illusion of heightened inspiration, but in reality gave them a temporary boost of energy that left them feeling drained. The story was used as an allusion to drug use, a topic that would be dealt with in the crossover cartoon show special "Cartoon All-Stars To The Rescue". Addiction is the eleventh episode in season three of CSI: Miami. Addiction is psychological dependence on psychoactive input into the body, without which withdrawl symptoms begin. Addiction is a type of attachment to the material plane. Psychoactive inputs may be used recreationally, to purposefully alter one's consciousness, as entheogens, for ritual, spiritual, and/or shamanic purposes, as a tool for studying or augmenting the mind, or therapeutically as medication. These inputs crosses the blood–brain barrier and acts primarily upon the central nervous system where it affects brain function, resulting in changes in perception, mood, consciousness, cognition, and behavior. Addiction is a oneshot fanfiction written and published on FanFiction.Net by Mariani. Tobacco smoke contains nicotine, which forms a strong physical and psychological chemical dependence (addiction). According to the Centers for Disease Control and Prevention, nicotine is a "very addictive drug" that can be "as addictive as heroin or cocaine." Dependence is strongest when tobacco smoke is inhaled into the lungs and increases with quantity and speed of nicotine absorption. Although nicotine may be physically addictive, the psychological addiction is the key to quitting. The secret lay in debunking the myth that smoking gives the smoker certain benefits, like relieving stress or curing boredom. Once a smoker realizes he or she no longer needs to smoke, the physical addiction is easily handled. The real withdrawal from nicotine causes no pain and most smokers can't pinpoint th In Fallout 3, addiction is permanent. It can, however, be cured for a price in caps by visiting a doctor (like the one in Megaton). Owning a house in either Megaton or Tenpenny Tower enables no-cost addiction removal if the My First Laboratory house improvement is installed. Also, the healing archways in Mothership Zeta include removing addictions as part of their healing effects. An addiction is what weak people have. When one does not have Our Lord Jesus Christ, like atheists and liberals one will take the most convenient food, drug or activity and try to shove it into their empty God-Shaped Hole. Obviously this does not work. It is the constant attempt to fill the emptiness that is the hallmark of addiction. The term "addiction" is used in many contexts to describe an obsession, compulsion, or excessive psychological dependence, such as: drug addiction (e.g. alcoholism), video game addiction, crime, money, work addiction, compulsive overeating, problem gambling, computer addiction, nicotine addiction, pornography addiction, etc. We are Addiction the future ruler of all Zatoiiwaishaun Guilds
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http://www.wowdetox.com/|desc=a volunteer-run web site aimed at people with a gaming addiction to World of Warcraft http://kotaku.com/5808501/five-years-later-mom-in-warcraft-neglect-death-goes-to-prison|desc=Five Years Later, Mom in Warcraft Neglect Death Goes to Prison http://ocunwired.ocregister.com/2010/07/30/world-of-warcraft-quitter-i-was-addicted/|desc=World of Warcraft quitter: ‘I was addicted’ http://news.cnet.com/2100-1040_3-881673.html|desc=When games stop being fun http://customwire.ap.org/dynamic/stories/U/US_VIDEO_GAME_ADDICT_ABRIDGED|desc=Addiction? Video games crowded out man's real life http://www.olganon.org/|desc=Online Gamers Anonymous n173: http://www.devhardware.com/c/a/Opinions/Online-Gaming-Addiction-Myth-or-Reality/|desc=Online Gaming Addiction – Myth or Reality? http://www.gamasutra.com/features/20060228/clark_01.shtml|desc=Are Games Addictive? The State of the Science http://www.gamerwidow.com|desc=a portal for all gamer widows and their gamers http://www.mediafamily.org/facts/facts_gameaddiction.shtml|desc=Computer and Video Game Addiction - MediaWise.org
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We are Addiction the future ruler of all Zatoiiwaishaun Guilds An addiction is something that you have to deal with if you are too vulnerable of a person to be able to overcome it. There are plenty of people who can't get over smoking until they die. And then Jesus has a conversation with the user, which proved he is likely a part of the anti-smoking society, and its like: Jesus: "Hey, why didn't you quit smoking?" Dead smoker: "Ah I was addicted to it. I'm sorry." Jesus: "You know they have patches out. And medicines, too." Dead smoker: "I tried them. They didn't work." Jesus: "You disgust me." [...] Jesus: "So, did you try and quit smoking a lot?" Dead smoker: "Well you know I did." Jesus: "You didn't try hard enough." Dead smoker: "I tried my best." Jesus: "No you didn't." Dead smoker: "Honestly, I did." Jesus: "How many cigarettes did you smoke?" Dead smoker: "I....I don't know?" Jesus: "5,425. That's how many. 5,425." Dead smoker: "You counted?" Jesus: "Didn't you ever wonder what would happen to you on this day?" Dead smoker: "I didn't know you hated smoking so much. I'm sorry." Jesus: "Oh you didn't now? No, I don't hate smoking." Dead smoker: "So what do you judge of me?" Jesus: "You smoked 5,425 cigarettes. You're going to hell." Addiction is a oneshot fanfiction written and published on FanFiction.Net by Mariani. Addiction is the continued use of a mood altering substance or behavior despite adverse consequences, or a neurological impairment leading to such behaviors. In mainstream Smurfs media, the Smurfs have dealt with various forms of addiction. In the cartoon show episode "The Lure Of The Orb", Poet and some other Smurfs were addicted to the power of a magic orb given by Allura that gave whoever touched it the illusion of heightened inspiration, but in reality gave them a temporary boost of energy that left them feeling drained. The story was used as an allusion to drug use, a topic that would be dealt with in the crossover cartoon show special "Cartoon All-Stars To The Rescue". In the comic book story "The Gambler Smurfs", the Smurfs dealt with gambling addiction as Lucky and a few other Smurfs brought into the village betting games from the human world that the Smurfs would soon fall prey to. In the latter half of the story, the Smurfs with the grudging help of Gargamel used the love of gambling against the duke of a nearby village who intended to turn the entire Smurf Forest into his own personal casino. In all of Nathan's fan production work, he has never had a chance to create a story about smugglers or pilots. Star Wars: Addiction is his answer to the latter, which brings us the story of an X-wing pilot struggling with one of our greatest social ills, drug abuse. The story is set in the context of an official inquiry (another setting Nathan had not yet used). This was the fourth episode of Anthology. Addiction es el onceavo episodio de la tercera temporada de CSI: Miami. Meth is mentioned in certain episodes, but isn't used. Ryan McPoyle is seen inhaling Pledge in a couple of episodes, and he asks Mac and Dennis, "Where do you keep your pledge?" while in The Bar before being shooed away. (Charlie Goes America All Over Everybody's Ass) In Fallout 3, addiction is permanent. It can, however, be cured for a price in caps by visiting a doctor (like the one in Megaton). Owning a house in either Megaton or Tenpenny Tower enables no-cost addiction removal if the My First Laboratory house improvement is installed. Also, the healing archways in Mothership Zeta include removing addictions as part of their healing effects. * 1Note this only applies to plain Mentats, the other variations (Berry Mentats, Orange Mentats, and Grape Mentats) are non addictive. * Items not listed in this table are not addictive in Fallout 3; this includes Rad-X, RadAway, and some other substances. * Risk is a base chance of addiction per use, and only applies to alcohol items in Fallout 3. * UMON is an accumulating chance of addiction. See Usage Monitor for a detailed explanation. * Duration is the length of time required to pass without consuming the drug for the accumulated UMON value to be reduced. The term "addiction" is used in many contexts to describe an obsession, compulsion, or excessive psychological dependence, such as: drug addiction (e.g. alcoholism), video game addiction, crime, money, work addiction, compulsive overeating, problem gambling, computer addiction, nicotine addiction, pornography addiction, etc. In medical terminology, an addiction is a chronic neurobiologic disorder that has genetic, psychosocial, and environmental dimensions and is characterized by one of the following: the continued use of a substance despite its detrimental effects, impaired control over the use of a drug (compulsive behavior), and preoccupation with a drug's use for non-therapeutic purposes (i.e. craving the drug).[1] Addiction is often accompanied the presence of deviant behaviors (for instance stealing money and forging prescriptions) that are used to obtain a drug. Tolerance to a drug and physical dependence are not defining characteristics of addiction, although they typically accompany addiction to certain drugs. Tolerance is a pharmacologic phenomenon where the dose of a medication needs to be continually increase in order to maintain its desired effects.[2] For instance, individuals with severe chronic pain taking opiate medications (like morphine) will need to continually increase the dose in order to maintain the drug's analgesic (pain-relieving) effects. Physical dependence is also a pharmacologic property and means that if a certain drug is abruptly discontinued, an individual will experience certain characteristic withdrawal signs and symptoms.[2] Many drugs used for therapeutic purposes produce withdrawal symptoms when abruptly stopped, for instance oral steroids, certain antidepressants, benzodiazepines, and opiates. However, common usage of the term addiction has spread to include psychological dependence. In this context, the term is used in drug addiction and substance abuse problems, but also refers to behaviors that are not generally recognized by the medical community as problems of addiction, such as compulsive overeating. The term addiction is also sometimes applied to compulsions that are not substance-related, such as problem gambling and computer addiction. In these kinds of common usages, the term addiction is used to describe a recurring compulsion by an individual to engage in some specific activity, despite harmful consequences, as deemed by the user himself to his or her individual health, mental state or social life. Emily korzysta ze swojego nowego statusu singielki, w celu ujawnienia tajemnicy z przeszłości, podczas gdy Pascal stara się nadrobić z Victorią stracony czas. Addiction is psychological dependence on psychoactive input into the body, without which withdrawl symptoms begin. Addiction is a type of attachment to the material plane. Psychoactive inputs may be used recreationally, to purposefully alter one's consciousness, as entheogens, for ritual, spiritual, and/or shamanic purposes, as a tool for studying or augmenting the mind, or therapeutically as medication. These inputs crosses the blood–brain barrier and acts primarily upon the central nervous system where it affects brain function, resulting in changes in perception, mood, consciousness, cognition, and behavior. In simple language, psychoactive inputs cause feelings of excitement(Ecstacy/Elation//Hyper-ness) or calmness, and continuous use makes the person dependent on that feeling. One of the neurotransmitters playing a major role in the excitement addiction is dopamine. As a chemical messenger, dopamine is similar to adrenaline. Dopamine affects brain processes that control movement, emotional response, and ability to experience pleasure and pain. Gold Reward File:GoldIcon.png Reputation Disposition Type Creatures Enemies Quest ID Addiction is a quest available in The Elder Scrolls IV: Shivering Isles. Addiction is the 17th episode of Season 3 and is the 61st episode overall. Addiction is the eleventh episode in season three of CSI: Miami. An addiction is what weak people have. When one does not have Our Lord Jesus Christ, like atheists and liberals one will take the most convenient food, drug or activity and try to shove it into their empty God-Shaped Hole. Obviously this does not work. It is the constant attempt to fill the emptiness that is the hallmark of addiction. An addiction is an excessive dependence on particular substances or actions, with physical and psychological consequences. An individual with an addiction is known as an addict. (TNG: "Symbiosis" ) The Ktarian game had addictive effects, through stimulating the pleasure centers of the brain. (TNG: "The Game" ) The term could be used loosely to describe something with which one could become harmlessly obsessed. In 2374, Harry Kim described the Vulcan game kal-toh as "addictive" to Seven of Nine. (VOY: "The Omega Directive") Addiction describes a condition where a person becomes psychologically (and sometimes physically) dependent on a drug. In addition to opioids, illicit drugs and other pharmaceuticals such as amphetamines, barbituates or benzodiazepine can be addictive, as can other substances such as nicotine and alcohol. Once a person becomes addicted, trying to quit the drug becomes very difficult as the body goes through physical withdrawal symptoms which lead to cravings which can overwhelm the ability to focus on other tasks. Withdrawal symptoms can include nausea, fever, sensitivity to touch and light, insomnia, heightened awareness and many others. Modern treatment notes that many of the side effects of drug use are not due to the drugs themselves, but (particularly with illicit drugs) the delivery mechanism. For example, nicotine itself is fairly harmless, but other substances in cigarettes are far more harmful to the lungs. With heroin and cocaine, it is the substances the drug is "cut" with. However, the effect of other drugs, such as methamphetamine, can be dehabilitating no matter what the purity. As such, in many cases, patients are kept on a dose of a drug that satisfies their craving, such as the use of nicotine patches or nicotine gum, or methadone and buprenorphine for heroin addicts. It is important to distinguish between addiction and physical dependence and tolerance. House mostly appears to have a drug dependence, but has not shown much evidence that he is an addict. The shows writers appear to not know the difference between the two. House shows symptoms of pseudoaddiction when his pain is uncontrolled. Tobacco smoke contains nicotine, which forms a strong physical and psychological chemical dependence (addiction). According to the Centers for Disease Control and Prevention, nicotine is a "very addictive drug" that can be "as addictive as heroin or cocaine." Dependence is strongest when tobacco smoke is inhaled into the lungs and increases with quantity and speed of nicotine absorption. Although nicotine may be physically addictive, the psychological addiction is the key to quitting. The secret lay in debunking the myth that smoking gives the smoker certain benefits, like relieving stress or curing boredom. Once a smoker realizes he or she no longer needs to smoke, the physical addiction is easily handled. The real withdrawal from nicotine causes no pain and most smokers can't pinpoint the exact location of the withdrawal. Its just an uneasy feeling of insecurity that, when backed up by the psychological addiction, produces the crazes that smokers experience. Interesting that a smoker can be calm one moment, but when he realizes that he has just smoked his last cigarette, he suddendly starts craving them and will do anything to get them. Clearly, smoking is mostly mental. Addiction is a mental, physical, and mundane disadvantage. It is described in Basic Set, p. 122. It is referenced in Fantasy, p. 132, on nympholepsy; Magic, p. 92, in the description of the Relieve Addiction spell; Space, p. 220, on addiction to virtual reality, psionic contact, or direct pleasure stimulation; and Thaumatology, p. 63, on addiction to magic, and p. 94, on addiction to spiritual energies. Nick contemplates the nature of blood-drinking, and his future.
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