"Phantom Hourglass"@en . . . . "Shooting Gallery"@en . . . . . ""@en . "Hit the targets"@en . "The Shooting gallery was a room that was located underneath Hell's Kitchen."@en . "Shooting galleries come in a variety of types, some featuring stationary targets or items (with the goal being to shoot down the prize the shooter wants), others possess moving mechanical tracks with targets at varying distances. Others still possess targets selectively placed within a moving montage or \"scene\" based on a specific theme."@en . . . "Ocarina of Time"@en . . . . "{| style=\"width:100%; background:#2a2a31; color:white; font-family:'Roboto';\" |- |rowspan=4 style=\"width:150px;\"|File:Panel.png |rowspan=4 style=\"width:60px;text-align:center;\"|File:Panel.pngENERGYN/AKEYN/A\u2009 |rowspan=4|Shooting GalleryNo description availible. |width=30% style=\"padding-right: 6px; border-bottom:1px solid white;\"|Strength:N/A |- |style=\"padding-right: 6px; border-bottom:1px solid white;\"|Duration:N/A |- | style=\"padding-right: 6px;\" |Range:N/A |} {| style=\"width:100%; background:#2a2a31; color:white; font-family:'Roboto';\" |- |rowspan=4 style=\"width:150px;\"|File:Panel.png |rowspan=4 style=\"width:60px;text-align:center;\"|File:Panel.pngENERGYN/AKEYN/A\u2009 |rowspan=4|Shooting GalleryNo description availible. |width=30% style=\"padding-right: 6px; border-bottom:1px solid white;\"|Strength:N/A |- |style=\"padding-right: 6px; border-bottom:1px solid white;\"|Duration:N/A |- | style=\"padding-right: 6px;\" |Range:N/A |} {| style=\"width:100%; background:#2a2a31; color:white; font-family:'Roboto';\" |- |rowspan=4 style=\"width:150px;\"|File:Mod Card image |rowspan=4 style=\"width:60px;text-align:center;\"|File:Ability image in gameENERGYEnergy requiredKEYDefault hotkey for ability\u2009 |rowspan=4|Ability nameIn-game Description of ability |width=30% style=\"padding-right: 6px; border-bottom:1px solid white;\"|Strength:Effectivenss of the ability (generally whatever is effected by Ability Strength) |- |style=\"padding-right: 6px; border-bottom:1px solid white;\"|Duration:Duration of the ability (generally whatever is effected by Ability Duration) |- | style=\"padding-right: 6px;\" |Range:Range of the ability (generally whatever is effected by Ability Range) |- |style=\"padding-right: 6px; border-top:1px solid white;\" |Misc:Every statistic that is not affect by Ability Strength/Duration/Range |} {| style=\"width:100%; background:#2a2a31; color:white; font-family:'Roboto';\" |- |rowspan=4 style=\"width:150px;\"|File:Panel.png |rowspan=4 style=\"width:60px;text-align:center;\"|File:Panel.pngENERGYN/AKEYN/A\u2009 |rowspan=4|Shooting GalleryNo description availible. |width=30% style=\"padding-right: 6px; border-bottom:1px solid white;\"|Strength:N/A |- |style=\"padding-right: 6px; border-bottom:1px solid white;\"|Duration:N/A |- | style=\"padding-right: 6px;\" |Range:N/A |} it:Shooting Gallery ru:\u0422\u0438\u0440"@en . . . . . . . . . . . . . . . "The Shooting Gallery is a multiplayer stage in Metroid Prime 2: Echoes and is composed of four main areas. It has Chozo architecture, but contains Dark Aether water."@en . "A Link to the Past"@en . . . . "960.0"^^ . . . . . . "Quiver upgrades"@en . . "The Shooting gallery was a room that was located underneath Hell's Kitchen."@en . . "Gives an ally extra damage while jamming the guns of nearby enemies. This power shifts between team members."@en . . . . . . . . "Rupees"@en . . . . . "A recurring challenge."@en . "Skyward Sword"@en . "Shooting Gallery \u00E9 (ou quase \u00E9 na verdade) um First Person Shooter (tamb\u00E9m conhecido como joguinho de mate-ou-morra ou cousa do g\u00EAnero), mas como ele foi feito para entrar na fabulosa galeria de jogos do Action 52, na verdade o resultado foi daqueles bem pr\u00F3ximos do que voc\u00EA consegue ao fazer coc\u00F4 fora do vaso, ou at\u00E9 mesmo dentro dele, mas o que faz pra escapar da \u00E1gua na bunda..."@pt . . . . . "Shooting Gallery is a recurring challenge from Survivor."@en . "The shooting gallery was a purple and blue carnival themed gun-shooting attraction present in the Ahern Welcome Area. Residents could obtain a free 'Revolver' and shoot at various targets, including an array of 5 yellow smiley faces which fell when hit, a couple of soup cans on a table, and floating balloons which were randomly rezzed from a scoreboard, and would pop on impact."@en . "{| style=\"width:100%; background:#2a2a31; color:white; font-family:'Roboto';\" |- |rowspan=4 style=\"width:150px;\"|File:Panel.png |rowspan=4 style=\"width:60px;text-align:center;\"|File:Panel.pngENERGYN/AKEYN/A\u2009 |rowspan=4|Shooting GalleryNo description availible. |width=30% style=\"padding-right: 6px; border-bottom:1px solid white;\"|Strength:N/A |- |style=\"padding-right: 6px; border-bottom:1px solid white;\"|Duration:N/A |- | style=\"padding-right: 6px;\" |Range:N/A |} |} |} it:Shooting Gallery ru:\u0422\u0438\u0440"@en . "A Link to the Past"@en . . . . . . . . . . "Shooting Gallery"@en . . ""@en . . . . "Shooting Gallery is a recurring challenge from Survivor."@en . . . . "50"^^ . . . . . "1.5"^^ . . "2"^^ . "*Mesa releases an energy lasso that swirls around her, causing her to gain 10% / 15% / 20% / 25% weapon damage. The lasso will remain active for 15 / 20 / 25 / 30 seconds.\n**Damage bonus is affected by Ability Strength.\n**Shooting Gallery grants an additive bonus that's applied to your weapon's base damage. For example, +30% Ability Strength will increase the damage bonus to 0.25 1.3 = 32.5%. For an unmodified weapon that inflicts 250 base damage, Shooting Gallery will increase that value to 250 = 331.25.\n**Duration is affected by Ability Duration.\n*The lasso will lash out at 3 enemies within 10 / 12 / 14 / 16 meters with beams of energy every 1.5 seconds. Affected enemies will have their ranged weapons jammed and will stand in place and attempt to unjam the weapon over a short duration; melee fighters will suffer a temporary stun instead.\n**Stun range is affected by Ability Range.\n**Can repeatedly affect enemies that recover from a previous weapon jam or stun.\n**Will prevent Volatile Runners from detonating.\n**For some reason, has no effect on flying enemies - Ospreys, Orokin Drones, etc.\n*When playing in a group, two instances of the buff will spawn. One will stay on Mesa for the full duration of the ability, while another will periodically transfer between all allied players within an unrestricted range, temporarily providing the affected player with all benefits of the ability. \n**Duration per player is calculated by the following expression: Duration = Total Duration / .\n*Peacemaker can be affected by the damage bonus.\n*Cannot be recast while active."@en . . "Artwork of the Shooting Gallery from A Link to the Past"@en . "10"^^ . "Majora's Mask"@en . . "Four Swords Adventures"@en . ""@en . "The Shooting Gallery is a multiplayer stage in Metroid Prime 2: Echoes and is composed of four main areas. It has Chozo architecture, but contains Dark Aether water."@en . . . . . "ShootingGallery2.png"@en . . "30.0"^^ . "Shooting Gallery"@pt . "Oracle of Ages"@en . . "Shooting galleries come in a variety of types, some featuring stationary targets or items (with the goal being to shoot down the prize the shooter wants), others possess moving mechanical tracks with targets at varying distances. Others still possess targets selectively placed within a moving montage or \"scene\" based on a specific theme. In modern day, the \"Japanese Summer Festival\" variant of this game entails that the marksman wields a cork gun, which is aimed and fired at the prize that they want to obtain. If the marksman is able to knock the intended target off of its platform, they win the prize. The trick in the game is to judge between how secure the prize is resting on its platform and how strong the gun can shoot the cork."@en . . "200"^^ . . "The shooting gallery was a purple and blue carnival themed gun-shooting attraction present in the Ahern Welcome Area. Residents could obtain a free 'Revolver' and shoot at various targets, including an array of 5 yellow smiley faces which fell when hit, a couple of soup cans on a table, and floating balloons which were randomly rezzed from a scoreboard, and would pop on impact. There used to be some kind of spinny thing you could shoot at as well, but it relied on hinges and was often broke or missing. For a short time there were a few critters in the back which would topple over and make a sound when hit, but they did not get moved with the shooting gallery when it was relocated next to the lake. The shooting gallery was relocated to the lake after constant complaints of \"incidents\" with users shooting up the Welcome Area, as well as the noises the shooting gallery and guns would produce."@en . . . . "Shooting Gallery \u00E9 (ou quase \u00E9 na verdade) um First Person Shooter (tamb\u00E9m conhecido como joguinho de mate-ou-morra ou cousa do g\u00EAnero), mas como ele foi feito para entrar na fabulosa galeria de jogos do Action 52, na verdade o resultado foi daqueles bem pr\u00F3ximos do que voc\u00EA consegue ao fazer coc\u00F4 fora do vaso, ou at\u00E9 mesmo dentro dele, mas o que faz pra escapar da \u00E1gua na bunda..."@pt . . "ShootingGallery.png"@en . . .