. . . . "This week, Zero Punctuation reviews Metal Gear Solid V: The Phantom Pain."@en . . . . . . . . "Akihiro Honda"@pt . . "Metal Gear"@en . "Metal Gear Solid V: The Phantom Pain"@pt . . "2015-09-01"^^ . "200"^^ . . . "Metal Gear Solid V: The Phantom Pain es la \u00FAltima entrega publicada de la saga Metal Gear. Su lanzamiento se produjo el 1 de septiembre de 2015 para las plataformas PlayStation 3, PlayStation 4, Xbox 360, Xbox One y Microsoft Windows. Fue desarrollado por Kojima Productions; con Hideo Kojima a la cabeza ejerciendo de director, dise\u00F1ador, guionista y productor. El desarrollo de este juego se confirm\u00F3 el 7 de diciembre de 2012 en los Spike Video Game Awards. En la Game Developers Conference realizada en la ciudad de San Francisco en Estados Unidos el 27 de marzo de 2013, se confirm\u00F3 que Metal Gear Solid V se dividir\u00EDa en dos partes: un pr\u00F3logo llamado Metal Gear Solid V: Ground Zeroes y The Phantom Pain. Ambos se desarrollar\u00EDan en mundo abierto (aunque con pantallas de carga, como declarar\u00EDa Hideo Kojima d\u00EDas despu\u00E9s a Eurogamer) y que tambi\u00E9n contar\u00EDa con transiciones de d\u00EDa y noche, las cuales afectar\u00EDan el desarrollo del mismo. Est\u00E1 ambientado en 1984, 9 a\u00F1os tras los acontecimientos de Ground Zeroes y 11 a\u00F1os antes de la trama de Metal Gear. Su subt\u00EDtulo se refiere a una condici\u00F3n m\u00E9dica asociada con los amputados; cuando un individuo experimenta sensaciones, espec\u00EDficamente el dolor, en miembros fantasma que ya no forman parte de su cuerpo."@es . "Main visual unveiled at the Electronic Entertainment Expo 2014"@en . "Metal Gear Solid V: The Phantom Pain"@en . . . . . . . "Stealth-Shooter"@de . . . "Metal Gear Solid V: Ground Zeroes"@en . . . . . "Metal Gear Solid V: The Phantom Pain es la \u00FAltima entrega publicada de la saga Metal Gear. Su lanzamiento se produjo el 1 de septiembre de 2015 para las plataformas PlayStation 3, PlayStation 4, Xbox 360, Xbox One y Microsoft Windows. Fue desarrollado por Kojima Productions; con Hideo Kojima a la cabeza ejerciendo de director, dise\u00F1ador, guionista y productor."@es . "2015-09-09"^^ . "Metal Gear Solid V: The Phantom Pain ist chronologisch der 9. Teil der Serie und Abschluss der Metal Gear Reihe. Der chronologische Vorg\u00E4nger ist Peace Walker, der Nachfolger Metal Gear. Entwickelt wurde es von Kojima Productions, die das Spiel mit der Fox Engine realisierten, der Vertrieb erfolgt durch Konami. Weltweites Releasedate f\u00FCr alle Versionen (PS3, Xbox 360, PS4, XBox One, PC) des Spiels ist der 01. September 2015. Protagonist des Spiels ist Big Bosses Phantom. Das Gameplay ist dabei ein kosequente Fortsetzung des Vorg\u00E4ngers, mit dem Unterschied, dass die Spielewelt wesentlich g\u00F6\u00DFer ausfallen soll. Quellen zufolge soll das Spiel zweihundert Mal so gro\u00DF wie der Prolog werden."@de . "Metal Gear Solid V: The Phantom Pain"@en . . "Metal Gear Solid V: Ground Zeroes"@en . . "Hideo Kojima"@pt . . "Hideo Kojima"@en . . "Metal Gear"@pt . "Etsu Tamari"@en . . . "Metal Gear Solid V: The Phantom Pain(Japanese:\u30E1\u30BF\u30EB\u30AE\u30A2\u30BD\u30EA\u30C3\u30C9V \u30B6\u30FB\u30D5\u30A1\u30F3\u30C8\u30E0\u30FB\u30DA\u30A4\u30F3Hepburn:Metaru Gia Soriddo Faibu Za Fantomu Pein) is an upcoming open world action-adventure stealth video game developed by Kojima Productions and directed, co-produced and co-written by Hideo Kojima, currently in development for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. The game will serve as a continuation of the events of Metal Gear Solid V: Ground Zeroes, and will carry over the same tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker. The game follows the mercenary leader, Big Boss, as he ventures into Afghanistan during the Soviet war to exact revenge on the people who destroyed his forces. Metal Gear Solid V: The Phantom Pain is a separated composite of two previously announced Kojima Productions projects, the both of which formed a complex deception. The first was Metal Gear Solid: Ground Zeroes, originally revealed in a Fox Engine tech demo shown at the Metal Gear 25th Anniversary Party on August 30, 2012. The second was The Phantom Pain, a trailer at the Spike TV Video Game Awards on December 7, 2012, presented as an original title by fictional developer Moby Dick Studios, with the Metal Gear Solid V logo virtually obscured. On March 27, 2013, the true nature of these two projects was revealed at the Game Developers Conference, where Kojima announced that Ground Zeroes serves as a prologue to The Phantom Pain and these two titles form one combined work, to be released separately."@en . . . . "Metal Gear"@en . . . . . . "Metal Gear Solid V: The Phantom Pain (\u30E1\u30BF\u30EB\u30AE\u30A2\u30BD\u30EA\u30C3\u30C9V \u30D5\u30A1\u30F3\u30C8\u30E0\u30DA\u30A4\u30F3,Metaru Gia Soriddo Faibu: Fantomu Pein) \u00E9 um t\u00EDtulo can\u00F4nico na S\u00E9rie Metal Gear. O jogo foi desenvolvido pela Kojima Productions e publicado pela Konami. Assim como nos jogos anteriores de Metal Gear Solid, Hideo Kojima desenhou, escreveu, dirigiu e produziu o jogo. Acredita-se que ele deixar\u00E1 a Konami no final de 2015. O jogo foi lan\u00E7ado para o mundo todo para a PlayStation 3, Xbox 360, Xbox One, PlayStation 4 e Microsoft Windows em 1\u00BA de setembro de 2015. O jogo foi lan\u00E7ado no Jap\u00E3o no dia seguinte. A hist\u00F3ria se passam em 1984, nove anos depois dos eventos de Metal Gear Solid V: Ground Zeroes, The Phantom Pain serve como prequela de Metal Gear, que se passa em 1995. O subt\u00EDtulo do jogo refere-se a condi\u00E7\u00E3o m\u00E9dica comumente associada com amputados, quando um indiv\u00EDduo tem sensa\u00E7\u00F5es, especificamente dor, em org\u00E3os que n\u00E3o fazem mais parte do seu corpo. The Phantom Pain \u00E9 o primeiro jogo Metal Gear que usa uma estrutura de mundo aberto."@pt . . . "Kenichiro Imaizumi ( )"@en . . . . . . "Hideo Kojima"@en . . . "Metal Gear Solid V: The Phantom Pain ist chronologisch der 9. Teil der Serie und Abschluss der Metal Gear Reihe. Der chronologische Vorg\u00E4nger ist Peace Walker, der Nachfolger Metal Gear. Entwickelt wurde es von Kojima Productions, die das Spiel mit der Fox Engine realisierten, der Vertrieb erfolgt durch Konami. Weltweites Releasedate f\u00FCr alle Versionen (PS3, Xbox 360, PS4, XBox One, PC) des Spiels ist der 01. September 2015."@de . . "Hidenari Inamura"@en . "Kenichiro Imaizumi"@en . . . . "Metal Gear Solid V: The Phantom Pain (\u30E1\u30BF\u30EB\u30AE\u30A2\u30BD\u30EA\u30C3\u30C9V \u30D5\u30A1\u30F3\u30C8\u30E0\u30DA\u30A4\u30F3 Metaru Gia Soriddo Faibu: Fantomu Pein?) is a canonical installment in the Metal Gear series. It was developed by Kojima Productions using their self-programmed Fox Engine and published by Konami. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015. The Phantom Pain is the first Metal Gear game to fully use an open world gameplay structure."@en . . . . . . "Metal Gear Solid V: The Definitive Experience"@en . . . . "E3 2014 poster."@en . . . "Hideo Kojima"@en . . . . . . "Metal Gear Solid V: Ground Zeroes"@pt . . "2015-09-02"^^ . "Metal Gear Solid V: The Phantom Pain(Japanese:\u30E1\u30BF\u30EB\u30AE\u30A2\u30BD\u30EA\u30C3\u30C9V \u30B6\u30FB\u30D5\u30A1\u30F3\u30C8\u30E0\u30FB\u30DA\u30A4\u30F3Hepburn:Metaru Gia Soriddo Faibu Za Fantomu Pein) is an upcoming open world action-adventure stealth video game developed by Kojima Productions and directed, co-produced and co-written by Hideo Kojima, currently in development for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. The game will serve as a continuation of the events of Metal Gear Solid V: Ground Zeroes, and will carry over the same tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker. The game follows the mercenary leader, Big Boss, as he ventures into Afghanistan during the Soviet war to exact revenge on the people who destroyed his forces."@en . . . . . . . "Etsu Tamari"@pt . . . . "Metal Gear Solid V: The Phantom Pain"@pt . "Metal Gear Solid V: The Phantom Pain (\u30E1\u30BF\u30EB\u30AE\u30A2\u30BD\u30EA\u30C3\u30C9V \u30D5\u30A1\u30F3\u30C8\u30E0\u30DA\u30A4\u30F3,Metaru Gia Soriddo Faibu: Fantomu Pein) \u00E9 um t\u00EDtulo can\u00F4nico na S\u00E9rie Metal Gear. O jogo foi desenvolvido pela Kojima Productions e publicado pela Konami. Assim como nos jogos anteriores de Metal Gear Solid, Hideo Kojima desenhou, escreveu, dirigiu e produziu o jogo. Acredita-se que ele deixar\u00E1 a Konami no final de 2015. O jogo foi lan\u00E7ado para o mundo todo para a PlayStation 3, Xbox 360, Xbox One, PlayStation 4 e Microsoft Windows em 1\u00BA de setembro de 2015. O jogo foi lan\u00E7ado no Jap\u00E3o no dia seguinte."@pt . . . "Metal Gear Solid V: The Phantom Pain"@de . . "This week, Zero Punctuation reviews Metal Gear Solid V: The Phantom Pain."@en . . "Akihiro Honda"@en . "Download"@en . "Ludvig Forssell"@en . . . . . . . . . . . . "1"^^ . . . "Metal Gear Solid V: The Phantom Pain"@de . . . . "Metal Gear Solid V: The Phantom Pain"@es . . . "PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Microsoft Windows"@en . "2"^^ . "Metal Gear Solid V: The Phantom Pain (\u30E1\u30BF\u30EB\u30AE\u30A2\u30BD\u30EA\u30C3\u30C9V \u30D5\u30A1\u30F3\u30C8\u30E0\u30DA\u30A4\u30F3 Metaru Gia Soriddo Faibu: Fantomu Pein?) is a canonical installment in the Metal Gear series. It was developed by Kojima Productions using their self-programmed Fox Engine and published by Konami. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015. The game was released worldwide for the PlayStation 3, Xbox 360, Xbox One, PlayStation 4 and Microsoft Windows on September 1, 2015. It was released in Japan the following day. Set in 1984, nine years after the events of Metal Gear Solid V: Ground Zeroes, The Phantom Pain serves as a prequel to Metal Gear, which is set in 1995. The game's subtitle refers to a medical condition commonly associated with amputees, when an individual experiences sensations, specifically pain, in limbs or organs that are no longer physically part of their body. The Phantom Pain is the first Metal Gear game to fully use an open world gameplay structure."@en . . "1"^^ . . . . . . . . . "PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Microsoft Windows"@pt . "Ludvig Forssell"@pt . . . . . "PlayStation 3, Xbox 360, Playstation 4, XBox One, PC"@de . . . . . . "Metal-gear-solid-v-the-phantom-pain-cover-art-from-konami.jpg"@pt . . "2015-09-01"^^ . . . . . . . . . . "312.0"^^ . "Hidenari Inamura"@pt . "Metal Gear Solid V: The Phantom Pain"@en . . . . . . "417"^^ .