. . . "Digimon Tamers: Brave Tamer is the fourth and final game in the Digimon subseries for the Wonder Swan, and is consequently the one which concludes the story, ties together the Digimon Adventure and Digimon Tamers continuities, and finishes explaining who the hell that Ryo Akiyama guy is anyway."@en . . . . . . . . . . . "Digimon Tamers Brave Tamer"@en . "Digimon Tamers: Brave Tamer is the fourth and final game in the Digimon subseries for the Wonder Swan, and is consequently the one which concludes the story, ties together the Digimon Adventure and Digimon Tamers continuities, and finishes explaining who the hell that Ryo Akiyama guy is anyway. After the end of the last game, Ryo is awakened by Monodramon, a small dragon Digimon, in a primitive jungle. Monodramon takes him to confer with ENIAC, the first electronic computer, the Digital World's first overseer, and the origin of the many different alternate Digital Worlds, able to access them in enclosed timeloops in order to prevent any changes to the timeline. Meanwhile, Millenniumon has since been flung into the future and evolved into its final form, ZeedMillenniumon, and wielding the power to manipulate time and space, is now bent on conquering every timeline and dimension. Each of them resist his power however, so he begins to assemble an army. He notices the existence of ENIAC, and so sends a few mooks to test its defenses. In response to the impending attack, ENIAC assigns Monodramon as Ryo's partner to fend of the invaders, and that's when the fun begins... The game plays similarly to the previous game, as a simplified Turn-Based Strategy game. Each side can control at most three Digimon, and each turn Digimon can only make a single move. The novelty, like that of the concurrent anime, is the card system: cards containing the data of a Digimon's abilities can be bought or obtained from other Digimon, and can be used in battle to summon an attacker, heal, induce or remove status effects, and out of battle to upgrade a Digimon."@en . .