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Subject Item
n2:
rdfs:label
Gelatinous Cube Gelatinous cube
rdfs:comment
Gelatinous cubes are monsters in ADOM. They are notable for being able to paralyze the PC if (s)he attacks them in melee range; which can often leave them open to attacks from more powerful creatures. Facing these in a lesser vault along with green slimes, and getting diseased from a slime whilst paralyzed, is certainly bad luck. Gelatinous cubes are nearly transparent that make their home in dungeons across the world. Gelatinous cubes absorb everything in their path, both organic and inorganic. Gelatinous cubes have been found as far as Xen'drik. These carrion absorbers wobble around sewers and dungeons, often considering an encountered adventurer just another snack to digest. They lack any kind of intelligence and operate much like an amoeba. Gelatinous cubes have several immunities including, but not limited to, acid, physical damage, mind spells, poison and sneak attack. Avoiding close contact is recommended. A gelatinous cube is a fictional monster from the Dungeons & Dragons fantasy role-playing game. It is a ten-foot cube of transparent gelatinous ooze, which is able to absorb organic matter. The gelatinous cube, b, is an amoeboid monster in NetHack. Unlike the Dungeons & Dragons creature from which it is derived, it has no means to engulf the player; however it still possesses the means to paralyze the unwary. The gelatinous cube possesses two different kinds of attacks that may paralyze the player. The paralyzing touch is a melee attack that can be protected against with high magic cancellation. It also has a paralyzing passive attack which can be prevented by wearing a ring of free action or not engaging in melee combat. Their corpses are acidic, but may also provide fire/cold/shock/sleep resistance. Although officially of the "neutral" alignment, the Gelatinous Cube is dangerous to organic life forms due to its ability to absorb with frightening effectiveness most types of organic life. Gelatinous Cubes are 10 feet in size and frequently slither across dungeon corridors, absorbing anything that gets in their path. In the earlier versions of the game they were especially dangerous as most early dungeons were around 10 ft by 10 ft. Gelatinous cubes can be seen frolicking in meadows and by streams. Consisting entirely of poisonous goo, they have few natural enemies and so have little need for camouflage or concealment. Spot check with DC 15 is required to see one. The gelatinous cube is usually a large ooze that appears to be transparent and cube-shaped. The cubes have no visible organs or appendages. Cubes tend to hide and wait for prey to stumble into their embrace.. The cubes were first created through a sorcerer's experiments. Race: ooze Alignment: true neutral Armor class: 6 Hit points: 58 Attack bonus: +3 Damage: d6+4 bludgeoning damage + d6 acid damage (creature weapon) Hit dice (level): 4 Challenge rating: 3 Size: medium Trained skills:(‡) none Feats: weapon proficiency (creature)
owl:sameAs
dbr:Gelatinous_cube
n131:
6
n66:
Neutral n149:
n117:
10
dcterms:subject
n7: n23: n27: n37: n39: n40: n45: n50: n52: n54: n60: n64: n76: n80: n81: n91: n97: n99: n108: n115: n122: n124: n130: n132: n144: n150: n151: n154:
n17:
No
n120:
Eating a gelatinous cube corpse paralyzes the PC and has approximately a 1/3 chance to grant paralyzation resistance. When paralyzation resistance is actually granted, you are paralyzed for a longer amount of time, and the message: "Your limbs are tingling in a strange fashion despite being paralyzed..." may be shown. Note that gelatinous cubes very rarely leave their corpses.
n74:
0
n69:
8
n48:
-3
n127:
3
n20:
None
n135:
n136:
n98:
Typically
n116:
The first thing you'll note when a gelatinous cube is nearby is the total lack of any plant life or organic debris in the area. Gelatinous cubes are almost translucent with, sometimes, a slight green coloring. If you are lucky the cube will have some pieces of its last meal inside, so you'll be able to see it. So take a close look at those floating skulls!
n89:
12
n129:
No
n46:
10
n73:
No
n85:
3
n10:
Always neutral
n111:
n112:
n14:
Fire, cold, shock, sleep, poison, acid, petrification
n31:
n32:
n145:
n146:
n57:
x2_gelcube
n140:
3
n141:wikiPageUsesTemplate
n142:
n118:wikiPageUsesTemplate
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n11:wikiPageUsesTemplate
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n34:wikiPageUsesTemplate
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n41:wikiPageUsesTemplate
n42: n101: n102:
n95:
*Paralyzing melee attack *Paralytic skin *Floor item destruction
n24:
+3
n86:
3
n68:
none
n92:
6
n139:
138
n53:
8
n22:
Gelatinous cube Gelatinous Cube
n70:
Clear
n65:
Ooze
n28:
0
n9:
Rare
n44:
A gelatinous cube.
n94:
n19:
n153:
n108:
n56:
n19:
n96:
Natural Beast
n148:
By hit dice
n15:
n16: n133:
n58:
Huge
n109:
Large
n77:
Monster Manual (4th edition), pg. 202
n113:
n19:
n75:
Monster Manual, pg. 201
n82:wikiPageUsesTemplate
n83:
n21:
19
n26:
600 50000 15000
n155:
3
n8:
Underground
n105:
15' 10
n67:
0
n72:
4
n13:
6 0
n106:
Gelatinous cubes are monsters in ADOM. They are notable for being able to paralyze the PC if he attacks them in melee range; which can often leave them open to attacks from more powerful creatures. Facing these in a lesser vault along with green slimes, and getting diseased from a slime whilst paralyzed, is certainly bad luck. Gelatinous cubes are also notable for being able to dissolve items on the ground that they walk on; which can make lesser vaults of jellies particularly unrewarding if these are allowed to destroy the treasures. This usually happens after at least a turn has passed since they step onto items rather than immediately, giving some time to quickly kill the cube and save the treasure. Gelatinous cubes also seem to have some more intelligence and form than other jellies — being vulnerable to mindcraft and occasionally leaving a corpse when slain.
n36:
j
n30:
Level: 1, DV: 12, PV: 0, Hits: 22, Attacks: 1, Damage: 2-8, Speed 100.
n156:
10
n126:
86400.0
n138:
58
n152:
d6+4 bludgeoning damage + d6 acid damage
n18:
n19: n55:
n38:
76
n61:
n62:
n29:
Underground dungeons, ancient crypts, and vaults Random
n33:
medium Large
n78:
Yes
n43:
Fire , cold , shock , sleep
n107:
150
n63:
2
n84:
Large
n71:
250
n49:abstract
Although officially of the "neutral" alignment, the Gelatinous Cube is dangerous to organic life forms due to its ability to absorb with frightening effectiveness most types of organic life. Gelatinous Cubes are 10 feet in size and frequently slither across dungeon corridors, absorbing anything that gets in their path. In the earlier versions of the game they were especially dangerous as most early dungeons were around 10 ft by 10 ft. The gelatinous cube, b, is an amoeboid monster in NetHack. Unlike the Dungeons & Dragons creature from which it is derived, it has no means to engulf the player; however it still possesses the means to paralyze the unwary. The gelatinous cube possesses two different kinds of attacks that may paralyze the player. The paralyzing touch is a melee attack that can be protected against with high magic cancellation. It also has a paralyzing passive attack which can be prevented by wearing a ring of free action or not engaging in melee combat. Their corpses are acidic, but may also provide fire/cold/shock/sleep resistance. Gelatinous cubes are noteworthy in that as they move they will eat organic items they pass over and engulf most other items (exceptions being rocks or a punished player's iron ball and chain) which are then placed into the cube's inventory. They are thus useful for cleaning useless items out of a level, and the bane of stashes. Gelatinous cubes are monsters in ADOM. They are notable for being able to paralyze the PC if (s)he attacks them in melee range; which can often leave them open to attacks from more powerful creatures. Facing these in a lesser vault along with green slimes, and getting diseased from a slime whilst paralyzed, is certainly bad luck. Gelatinous cubes are also notable for being able to dissolve (destroy) items on the ground that they walk on; which can make lesser vaults of jellies particularly unrewarding if these are allowed to destroy the treasures. This usually happens after at least a turn has passed since they step onto items rather than immediately, giving some time to quickly kill the cube and save the treasure. Gelatinous cubes also seem to have some more intelligence and form than other jellies — being vulnerable to mindcraft and occasionally leaving a corpse when slain. Race: ooze Alignment: true neutral Armor class: 6 Hit points: 58 Attack bonus: +3 Damage: d6+4 bludgeoning damage + d6 acid damage (creature weapon) Hit dice (level): 4 Challenge rating: 3 Size: medium Trained skills:(‡) none Feats: weapon proficiency (creature) These carrion absorbers wobble around sewers and dungeons, often considering an encountered adventurer just another snack to digest. They lack any kind of intelligence and operate much like an amoeba. Gelatinous cubes have several immunities including, but not limited to, acid, physical damage, mind spells, poison and sneak attack. Avoiding close contact is recommended. Gelatinous cubes can be seen frolicking in meadows and by streams. Consisting entirely of poisonous goo, they have few natural enemies and so have little need for camouflage or concealment. Spot check with DC 15 is required to see one. The gelatinous cube is usually a large ooze that appears to be transparent and cube-shaped. The cubes have no visible organs or appendages. Cubes tend to hide and wait for prey to stumble into their embrace.. The cubes were first created through a sorcerer's experiments. Gelatinous cubes are nearly transparent that make their home in dungeons across the world. Gelatinous cubes absorb everything in their path, both organic and inorganic. Gelatinous cubes have been found as far as Xen'drik. A gelatinous cube is a fictional monster from the Dungeons & Dragons fantasy role-playing game. It is a ten-foot cube of transparent gelatinous ooze, which is able to absorb organic matter.
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