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Subject Item
n2:
rdfs:label
Thrown Thrown
rdfs:comment
A type of ranged weapon that usually causes only physical damage and, like all ranged weapons, doesn't need ammo to use. Thrown weapons do not have durability. Cannot be used on targets within 5 yards. The strength of the Thrown ability is noted after its name (e.g. "File:Icon Thrown.png "). This indicates the attack's strength, and thus the maximum File:Icon Damage.png it can cause (though this is subjected to File:Icon ToHit.png rolls and the target's File:Icon Defense.png rolls). Seven different units in the game possess the Thrown ability by default. 4 of these are Barbarian Normal Units, while the remaining 3 are Heroes. For all seven units, the strength of the Thrown ability improves with Experience Level (and is one of the only Unit Abilities to do so!). Thrown weapons can only be thrown at your opponent, but unlike throwing a single sword you'll have a lot more of them! Its also quite common not to get them until lv 10. A type of ranged weapon that usually causes only physical damage and doesn't need ammo to use. All Rogues start with the throw ability, and later gain the ability Deadly Throw, which requires a thrown weapon to be equipped. Hunters and Warriors can learn the throw skill from some trainers (see weapon trainers for details), though 'throwing' differs from 'shooting'; hunters in particular, have little use for them given their shooting-weapon oriented skills. By contrast, Warriors and rogues prefer throwing weapons for itemization simplicity (i.e., a single item, no ammo required), and sparingly use them to pull specific mobs into melee range. __NOWYSIWYG__
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n11:abstract
__NOWYSIWYG__ A type of ranged weapon that usually causes only physical damage and, like all ranged weapons, doesn't need ammo to use. Thrown weapons do not have durability. Cannot be used on targets within 5 yards. A type of ranged weapon that usually causes only physical damage and doesn't need ammo to use. All Rogues start with the throw ability, and later gain the ability Deadly Throw, which requires a thrown weapon to be equipped. Hunters and Warriors can learn the throw skill from some trainers (see weapon trainers for details), though 'throwing' differs from 'shooting'; hunters in particular, have little use for them given their shooting-weapon oriented skills. By contrast, Warriors and rogues prefer throwing weapons for itemization simplicity (i.e., a single item, no ammo required), and sparingly use them to pull specific mobs into melee range. Trolls have a Throwing Weapon Specialization (+1 % crit bonus). The strength of the Thrown ability is noted after its name (e.g. "File:Icon Thrown.png "). This indicates the attack's strength, and thus the maximum File:Icon Damage.png it can cause (though this is subjected to File:Icon ToHit.png rolls and the target's File:Icon Defense.png rolls). Seven different units in the game possess the Thrown ability by default. 4 of these are Barbarian Normal Units, while the remaining 3 are Heroes. For all seven units, the strength of the Thrown ability improves with Experience Level (and is one of the only Unit Abilities to do so!). There is no way to add the Thrown ability to a unit that does not already possess it. However, it is quite possible to improve the strength of this ability by several means for units that do possess it, particularly for the three Heroes. Thrown weapons can only be thrown at your opponent, but unlike throwing a single sword you'll have a lot more of them! Its also quite common not to get them until lv 10.