. . . . . . . . . "Yes"@en . "Quiet Before the Swarm"@en . . . . . . . "* \n* \n* Void knight seal"@en . "No"@en . "Quiet before the Swarm"@en . . . "* Explorer's ring 3 or a Void Knight familiar \n* Falador teleport runes or tablet or use the Lodestone Network \n* Captain's Log from Player Owned Ports"@en . . . . . . . "Speak to Sir Tiffy Cashien to start the quest. He will tell you that a Pest may have escaped the Void Knights' Outpost. He wants you to interview the residents on the island to find out how it could have escaped. Go to the Void Knights' Outpost and speak to Commodore Matthias. He can be found in the north-eastern part of the island in the north building. Though skeptical of the claim a pest escaped, he will tell you to speak to Captain Tyr to help in your investigation. Captain Tyr is to the south out in the open. Captain Tyr will ask you to speak with nine of the residents on the east half of the island. All these people are close by in the immediate vicinity of Captain Tyr so you won't have to go far. The people you must speak with (not necessarily in order) are: \n* Knight Ami \n* Knight Diana \n* Terry Gord \n* Mrs Gord \n* Knight Mikhal \n* Mariah \n* Knight Bernard \n* Jessika \n* Squire Sam To remember which people you have already spoken with, view your quest journal."@en . . . "Medium to Long"@en . "* None\nRecommended items:\n* Explorer's ring 3 or a Void Knight familiar \n* Falador teleport runes or tablet or use the Lodestone Network \n* Captain's Log from Player Owned Ports"@en . . "* Mindful \n* Void Knights' Theme \n* Lortnoc Tsep"@en . . . . . . "Speak to Sir Tiffy Cashien to start the quest. He can be found sitting on a bench in Falador Park. He will tell you that a Pest may have escaped the Void Knights' Outpost. He wants you to interview the residents on the island to find out how it could have escaped. Go to the Void Knights' Outpost and speak to Commodore Matthias. He can be found in the north-eastern part of the island in the north building. Though sceptical of the claim a pest escaped, he will tell you to speak to Captain Tyr to help in your investigation. Captain Tyr is to the south out in the open."@en . . "Nancy J"@en . "Quiet Before the Swarm"@en . . . . . . "2100.0"^^ . "165"^^ . "Speak to Sir Tiffy in Falador Park"@en . . . . "Medium"@en . "Intermediate"@en . . . . . . . "QBtS"@en . . . . "Quiet Before the Swarm icon.png"@en . "Quiet Before the Swarm"@en . . . "Speak to Sir Tiffy Cashien to start the quest. He will tell you that a Pest may have escaped the Void Knights' Outpost. He wants you to interview the residents on the island to find out how it could have escaped. Go to the Void Knights' Outpost and speak to Commodore Matthias. He can be found in the north-eastern part of the island in the north building. Though skeptical of the claim a pest escaped, he will tell you to speak to Captain Tyr to help in your investigation. Captain Tyr is to the south out in the open. To remember which people you have already spoken with, view your quest journal."@en . . . . "1"^^ . . . "Speak to Sir Tiffy Cashien to start the quest. He can be found sitting on a bench in Falador Park. He will tell you that a Pest may have escaped the Void Knights' Outpost. He wants you to interview the residents on the island to find out how it could have escaped. Go to the Void Knights' Outpost and speak to Commodore Matthias. He can be found in the north-eastern part of the island in the north building. Though sceptical of the claim a pest escaped, he will tell you to speak to Captain Tyr to help in your investigation. Captain Tyr is to the south out in the open. Captain Tyr will ask you to speak with nine of the residents on the east half of the island. All these people are close by in the immediate vicinity of Captain Tyr so you won't have to go far. The people you must speak with (not necessarily in order) are: To remember which people you have already spoken with, view your quest journal. You don't have to speak in depth with any of the people on the list. Simply initiating a conversation with any of them and choosing the option \"That's all, thanks.\" will fulfil the requirement to talk to them. It's suggested you only do this if you're uninterested in the storyline as this will skip dialogue."@en . . . . "2010-06-24"^^ . . . . . . . . "* Torcher with no food or prayer \n* Shifter with no food or prayer"@en . .