This HTML5 document contains 17 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n14http://dbkwik.webdatacommons.org/resource/zQvuSUgYECkQq8wtLFi-Cw==
n16http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n9http://dbkwik.webdatacommons.org/resource/xzgUbJdS5eSu3ocnBI6fWw==
n2http://dbkwik.webdatacommons.org/resource/pL9sVVL0hKbZBMzHsXhe0g==
n12http://dbkwik.webdatacommons.org/resource/HZNw_F67F-Fli-yPNfVB0g==
n8http://dbkwik.webdatacommons.org/allthetropes/property/
n18http://dbkwik.webdatacommons.org/resource/gQz8XENJIXr5vjCoTAp76w==
n5http://dbkwik.webdatacommons.org/resource/IcxZ3zj1qxIum6rqOeQ0lg==
n10http://dbkwik.webdatacommons.org/resource/oXSYaQln5T-sqn8yiko5sw==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n15http://dbkwik.webdatacommons.org/resource/TJi_iNiXpNcC86LVwp-Y3A==
n17http://dbkwik.webdatacommons.org/resource/VQsvzxDzBJy0CNSx6ffUIA==
n21http://dbkwik.webdatacommons.org/resource/r_jxeM49UDIlTlI82G-HuQ==
n11http://dbkwik.webdatacommons.org/resource/yxDn5PhafHQ-ggXyYqHwRA==
n20http://dbkwik.webdatacommons.org/resource/sNSk3VRYh0NmjpJ565J89g==
n13http://dbkwik.webdatacommons.org/resource/hMqxxnqb8mftw8U1T187wA==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n19http://dbkwik.webdatacommons.org/resource/l7HdiS_6D11oMBr0GZi3uw==
n7http://dbkwik.webdatacommons.org/resource/ZEKmU1FCoyLjobVxpyKZZA==
xsdhhttp://www.w3.org/2001/XMLSchema#
n6http://dbkwik.webdatacommons.org/all-the-tropes/property/
Subject Item
n2:
rdfs:label
Underwater Boss Battle
rdfs:comment
Water based levels in games have an odd reputation. They can be seen as the greatest thing ever, if handled well enough, or the worst possible section(s) of a game. But in these levels, assuming the game itself generally has boss fights at all, the inclusion of water in the arena can radically change a boss battle and how it plays out. If handled well, it can easily be a clear example of the best boss in the game. It can also be seen as That One Boss in the opposite scenario. Nevertheless, underwater boss battles (or generally water based battles in general) have a LOT of different possible designs, and as can be seen via the examples below, have been a standard change to the traditional Boss Battle formula since the beginning of gaming in general.
dcterms:subject
n5: n10: n18: n19: n20: n21:
n6:wikiPageUsesTemplate
n7: n12: n13: n15:
n8:wikiPageUsesTemplate
n9: n11: n14: n17:
n16:abstract
Water based levels in games have an odd reputation. They can be seen as the greatest thing ever, if handled well enough, or the worst possible section(s) of a game. But in these levels, assuming the game itself generally has boss fights at all, the inclusion of water in the arena can radically change a boss battle and how it plays out. If handled well, it can easily be a clear example of the best boss in the game. It can also be seen as That One Boss in the opposite scenario. Nevertheless, underwater boss battles (or generally water based battles in general) have a LOT of different possible designs, and as can be seen via the examples below, have been a standard change to the traditional Boss Battle formula since the beginning of gaming in general.