. "LimboRiftWalk.png"@en . . . . "Dan Anderson"@en . . . "Quantum,Link"@en . "none"@en . . . . . . . . "Brown"@en . "Secret"@en . . "Single"@en . "Stasis is a form of technology present in the Red Dwarf universe. A major plot point of the franchise, stasis fields can essentially \"freeze in time\" people or cargo. This was useful for keeping people from dying of old age during long voyages in Deep Space, and keeping cargo fresh for even millions of years, and so most Space Corps and JMC spaceships, planetary bases and space stations had their own stasis booths."@en . . "Curse"@en . . "Earth Infintry"@en . . "College"@en . "The effects of Stasis held by one Limbo cannot be deactivated by a different Limbo. If two different Limbos activate their Stasis, deactivating the one cast second will not resume action of suspended targets.\n\nAside the few weapons that have a reduced projectile limit, the Sonicor cycles between 12 and 13 energy blasts fired before ending Stasis. The Zarr's alternate fire will immediately end Stasis."@en . "X-Ray Vision"@en . . . . . . "Any Focus"@en . . "Hero"@en . . . "Debuff"@en . . . "300.0"^^ . . . . "Industrial"@en . "For more on using Stasis effectively, see the Adept Guide. On higher difficulty settings some powerful biotic enemies, like Rachni Brood Warriors, can put you and your squad into Stasis. Like Bastions, they can cause damage while their target is immobilized, and medi-gel doesn't seem to help. It also puts you at risk from any flying debris, because it becomes impossible to dodge and your shields won't take the damage. The only real defense against their Stasis is to hit the enemy with Damping, then take them down as fast as possible."@en . . . "Stasis"@en . "Stasis"@de . . "Als Stasis oder Stase, bezeichnet man einen bewegungslosen Zustand eines Objektes. Es gibt mehrere M\u00F6glichkeiten diesen Zustand zu erreichen. Die kryogenische Stasis basiert darauf, die vitalen Funktionen einer Lebensform oder eines organischen Objekts durch niedrige Temperatur zu verlangsamen. Daher nennt man diesen Zustand auch K\u00E4lteschlaf, da er einem Koma oder Schlaf \u00E4hnelt. (TOS: ; TNG: ; VOY: )"@de . . "Stasis.png"@en . . . . . . "Stasis primarily revolves around the use of hypersleep chambers, simple cots with glass lids inside which crew members \"sleep\" for a large part of the duration of long-haul interstellar flights. During this sleep, the crew are effectively shielded from the effects of time, experiencing nothing and growing no older as time outside the cryotube passes normally. Although essentially \"frozen\" in this state, people in hypersleep are still capable of dreaming; indeed, dreaming is actively encouraged and apparently consciously pursued as a means to preserve the individual's mental health throughout long periods in cryo. Owing to the way in which the processes of the human body are drastically slowed in hypersleep, these dreams can sometimes last for a year or more. While individuals in cryo are removed from the effects of time, long periods of hypersleep can cause muscle tone to break down, often leading to cramps and the diminishing of physical abilities upon waking. Even so, cryotubes are effective to the point of being able to sustain and suspend an individual for decades, although waking from such a lengthy period of stasis carries with it minor side effects, including nausea, exhaustion and dizziness, that may last for several days. Being removed from stasis abruptly without a proper wake-up procedure is dangerous, and while not usually fatal, it can lead to latent respiratory and circulatory complications, as well as cellular disruptions that may not manifest themselves until days or even weeks after the event. Outwardly, this damage typically manifests itself as similar feelings of nausea, physical exhaustion and dizziness as are caused by unusually extended periods of hypersleep, although the symptoms are more acute. While an individual cryotube can only sustain a single person, it is common practice for smaller organisms to share a chamber with humans; for example, Jones the cat shared a tube with a human crew member during the USCSS Nostromo's long voyages without problems. The benefits of stasis are twofold; not only does it prevent crew members from wasting large portions of their lifespan on travel, it also reduces the amount of food, water and other consumables required on long trips, thereby saving considerable weight and storage space on board the ship. Vessels are generally not fully heated while the crew is in hypersleep, conserving valuable energy. Furthermore, as the vast majority of space flight is uneventful and straightforward, the vessel can be piloted by the on-board computer and as a result the human crew are not required to operate the ship's systems. However, the need for a trained crew during docking and landing procedures means that human personnel cannot be removed entirely. Similarly, unforeseen events may lead to the need for human intervention during the course of the journey. Stasis allows for the crew to be available at the required times, while also relieving them of their duty during the extended periods when they are not needed to operate the ship."@en . . . "5"^^ . . . . "If used when referring to lifeforms, it was also known as suspended animation and denoted the limiting of bodily functions, inducing a prolonged sleep, in order to slow down the aging process. Most often this was accomplished through cryogenic stasis. Individuals put into stasis were usually placed in a stasis unit, and could result in being successfully suspended for hundreds of years while being less susceptible to environmental hazards. (TNG: \"The Emissary\" , \"Relics\" , \"Face of the Enemy\" ; VOY: \"The 37's\", \"The Thaw\", \"One\", \"Dragon's Teeth\"; ENT: \"Precious Cargo\") Pre-warp civilizations therefore sometimes used sleeper ships equipped with stasis technology for long-range transport of personnel, usually as colony vessels. (TOS: \"Space Seed\" ; Star Trek Into Darkness; TNG: \"Face of the Enemy\" ; VOY: \"11:59\") It was necessary for Humans to use this until advances were made in sublight propulsion in the year 2018. (TOS: \"Space Seed\" ) The Arctic Archaeology Team scientist Doctor Moninger dismissed the suggestion to place the two Borg drones in cold storage what would interfere with his research. (ENT: \"Regeneration\") Commander William T. Riker experienced a form of stasis twice in 2364. He was in stasis when an Echo Papa 607 drone put him into a force field (TNG: \"The Arsenal of Freedom\" ) and when the Ornaran T'Jon used his natural form of electricity as a threat. (TNG: \"Symbiosis\" ) Some years prior to 2372, Starfleet used artificial environments for people held in stasis on long deep space voyages. The technology held the mind inside a mental landscape to keep it active. In 2353, members of Viorsa's species, in the Delta Quadrant, utilized a similar technology in their hibernation pods. (VOY: \"The Thaw\") Suspended animation was also employed as a security measure. Before the Cardassians abandoned their space station Empok Nor in 2372, they left behind in stasis three soldiers of the Third Battalion, First Order. Their stasis tubes, having been programmed to revive them should power be restored to the station, the soldiers \u2013 under the influence of psychotropic drugs designed to heighten their natural xenophobia \u2013 attempted to kill a Starfleet salvage team sent from Deep Space 9 in 2373. (DS9: \"Empok Nor\") In 2371, following the Kai election, Vedek Bareil joined Kai Winn as her key advisor in negotiating the Bajoran-Cardassian Treaty. Just before the signing of the treaty, he was injured in a plasma explosion on board a Bajoran Transport vessel. Dr. Julian Bashir was able to bring him back from the brink of death. However, Bareil refused life-saving treatment in order to complete the negotiations since Kai Winn was not experienced enough to handle the Cardassians by herself. Dr. Bashir told him that he should be placed in stasis for an undetermined period of time so his injuries could heal. (DS9: \"Life Support\") The Kobliad criminal scientist Rao Vantika was held in stasis of Deep Space 9's morgue after he died in 2369 aboard the Kobliad transport ship Reyab. (DS9: \"The Passenger\") Croden placed his daughter Yareth in stasis in the 2360s. (DS9: \"Vortex\") The Dominion were known to ship Jem'Hadar infants in stasis chambers. In 2371, Quark inadvertently purchased a Jem'Hadar infant in a stasis chamber that was included in salvage. (DS9: \"The Abandoned\") Another known application of stasis was to prevent a Changeling from altering its form by use of a quantum stasis field. (DS9: \"The Die is Cast\") In 2375, Android Lieutenant Commander Data was held in stasis in engineering aboard the USS Enterprise-E following a malfunction on the Ba'ku planet. (Star Trek: Insurrection) Harry Kim recalled the tale of his uncle Jack, who piloted a mission to Beta Capricus in 2210 while the rest of the crew was in stasis. When he arrived it turned out that Beta Capricus did not exist, but was indeed just the misinterpreted image of a distant galaxy. Jack did not wake his crew because there was nothing to do or see and returned to Earth. When they arrived six months later, Jack brought the crew out of stasis and they wondered why they hadn't left Earth's orbit. (VOY: \"11:59\") In a starship's sickbay, the morgue was typically equipped with stasis fields to preserve dead bodies until they could be buried or until a postmortem was performed. (TNG: \"Suspicions\" ; VOY: \"Renaissance Man\") When their shuttle crash landed on the Drayan crysata moon in 2372, Lieutenant Tuvok protected Ensign Bennet's body with a stasis field while he awaited rescue. (VOY: \"Innocence\")"@en . . . . . "Sleeps target for ability duration, target cannot move or act. Effect ends if target receives damage."@en . . . "1"^^ . "If used when referring to lifeforms, it was also known as suspended animation and denoted the limiting of bodily functions, inducing a prolonged sleep, in order to slow down the aging process. Most often this was accomplished through cryogenic stasis. The Arctic Archaeology Team scientist Doctor Moninger dismissed the suggestion to place the two Borg drones in cold storage what would interfere with his research. (ENT: \"Regeneration\") Croden placed his daughter Yareth in stasis in the 2360s. (DS9: \"Vortex\")"@en . . . . . "17.0"^^ . . . . . . . . . . . . . . . . "La destruccion de la vida, ya sea animal (matando monstruos), o vegetal (destruyendo recursos), representa la frame|Simbolo de stasisstasis, la destruccion. Cualquiera de estas dos acciones causar\u00E1 que tus puntos de stasis aumenten generando as\u00ED un % de stasis general. Conforme va aumentando tu stasis, tu gelutin va adquiriendo un tono lila en un principio y termina con un color morado notorio. El stasis es la fuerza que se opone Wakfu (energ\u00EDa), la creaci\u00F3n de vida. La stasis es nesesaria para portar algunas armas o acceder a algunas islas. Categor\u00EDa:Gu\u00EDa del Juego"@es . . . . . . . "Stasis primarily revolves around the use of hypersleep chambers, simple cots with glass lids inside which crew members \"sleep\" for a large part of the duration of long-haul interstellar flights. During this sleep, the crew are effectively shielded from the effects of time, experiencing nothing and growing no older as time outside the cryotube passes normally. Although essentially \"frozen\" in this state, people in hypersleep are still capable of dreaming; indeed, dreaming is actively encouraged and apparently consciously pursued as a means to preserve the individual's mental health throughout long periods in cryo. Owing to the way in which the processes of the human body are drastically slowed in hypersleep, these dreams can sometimes last for a year or more."@en . . . "Stasis"@en . "Stasis is an ability and status effect in several installments. It appears as \"Starsailor's Stasis\" in Earth II, used by Gagarin (Checkhow in later versions), and as a character skill of Lawrence in Earth VII. In all its appearances, Stasis consists of putting an energy field around the target and rendering it totally immobile. As long as stasis is in place, the target's sprite will not animate, and it will not be selectable for command entry. On the other hand, it can no longer be targeted by any attack or effect, both positive or negative. Also, any continual effect statuses are halted while Stasis in in place (such as Poison or Regeneration). Since, normally, if all members of a party or of the enemy troop have been affected by the status, it will count as if all members have died, maki"@en . "Dillon-Dcon95"@en . . . "{| style=\"width:100%; background:#2a2a31; color:white; font-family:'Roboto';\" |- |rowspan=4 style=\"width:150px;\"|File:Panel.png |rowspan=4 style=\"width:60px;text-align:center;\"|File:Panel.pngENERGYN/AKEYN/A\u2009 |rowspan=4|StasisNo description availible. |width=30% style=\"padding-right: 6px; border-bottom:1px solid white;\"|Strength:N/A |- |style=\"padding-right: 6px; border-bottom:1px solid white;\"|Duration:N/A |- | style=\"padding-right: 6px;\" |Range:N/A |} {| style=\"width:100%; background:#2a2a31; color:white; font-family:'Roboto';\" |- |rowspan=4 style=\"width:150px;\"|File:Panel.png |rowspan=4 style=\"width:60px;text-align:center;\"|File:Panel.pngENERGYN/AKEYN/A\u2009 |rowspan=4|StasisNo description availible. |width=30% style=\"padding-right: 6px; border-bottom:1px solid white;\"|Strength:N/A |- |style=\"padding-right: 6px; border-bottom:1px solid white;\"|Duration:N/A |- | style=\"padding-right: 6px;\" |Range:N/A |} {| style=\"width:100%; background:#2a2a31; color:white; font-family:'Roboto';\" |- |rowspan=4 style=\"width:150px;\"|File:Mod Card image |rowspan=4 style=\"width:60px;text-align:center;\"|File:Ability image in gameENERGYEnergy requiredKEYDefault hotkey for ability\u2009 |rowspan=4|Ability nameIn-game Description of ability |width=30% style=\"padding-right: 6px; border-bottom:1px solid white;\"|Strength:Effectivenss of the ability (generally whatever is effected by Ability Strength) |- |style=\"padding-right: 6px; border-bottom:1px solid white;\"|Duration:Duration of the ability (generally whatever is effected by Ability Duration) |- | style=\"padding-right: 6px;\" |Range:Range of the ability (generally whatever is effected by Ability Range) |- |style=\"padding-right: 6px; border-top:1px solid white;\" |Misc:Every statistic that is not affect by Ability Strength/Duration/Range |} {| style=\"width:100%; background:#2a2a31; color:white; font-family:'Roboto';\" |- |rowspan=4 style=\"width:150px;\"|File:Panel.png |rowspan=4 style=\"width:60px;text-align:center;\"|File:Panel.pngENERGYN/AKEYN/A\u2009 |rowspan=4|StasisNo description availible. |width=30% style=\"padding-right: 6px; border-bottom:1px solid white;\"|Strength:N/A |- |style=\"padding-right: 6px; border-bottom:1px solid white;\"|Duration:N/A |- | style=\"padding-right: 6px;\" |Range:N/A |}"@en . . "* Activating Stasis before banishing enemies is an effective way of protecting yourself whilst in the Rift.\n* Having Stasis active while your Cataclysm is active, will prevent you from taking any damage from new enemies that enter your Cataclysm's radius.\n** Melee weapons and abilities can be used to quickly dispatch frozen enemies, since they are not affected in the same way as ranged weapons and offensive abilities tend to cross the rift barrier. \n* Synthesis targets and Feral Kavats can be put in Stasis, making it a lot easier to scan them."@en . . . . "1.0"^^ . . . "Stasis is a Rare Instant Spell belonging to the File:Icon Sorcery.png realm. It may only be cast on the overland map for the base Casting Cost of File:Icon Mana.png , and must be targeted at an enemy unit or stack. Each unit in the targeted stack may not move during its controller's next turn. During the start of the next turn, each unit affected by Stasis may make a Resistance roll at File:Icon Resist.png to try to free itself. Success means the Stasis effect is removed from the unit and it may move freely again. Failure means the unit may not move during this turn, and the Stasis effect remains in place on that unit. Note that movement is restricted only on the overland map. If a unit under Stasis is attacked by an enemy force, the unit may still move on the battlefield map as normal. The effect is permanent and may not be undone - except by a unit successfully resisting it. Although it behaves somewhat like a Unit Curse, Stasis runs its course instantly, and requires no additional Upkeep Cost."@en . . . "30.0"^^ . "Drain Life Lv. 1"@en . . "2"^^ . "Black"@en . "During starflight, if one did not want to endure the voyage awake, they could decide to go into stasis for the duration of the trip, to be reawoken as they arrived at the destination planet. Andrew and Valentine Wiggin used stasis invariably during their collective 3000-years of interstellar voyages."@en . "Freezes Rift-bound enemies. While active, weapon fire is arrested in mid-air, resuming trajectory when Stasis ends."@en . . "Stasis is a form of technology present in the Red Dwarf universe. A major plot point of the franchise, stasis fields can essentially \"freeze in time\" people or cargo. This was useful for keeping people from dying of old age during long voyages in Deep Space, and keeping cargo fresh for even millions of years, and so most Space Corps and JMC spaceships, planetary bases and space stations had their own stasis booths. Main character Dave Lister is sealed in a stasis field aboard Red Dwarf in the pilot episode as punishment for illegally smuggling an unquarantined pet cat aboard and refusing to give it up, initially intended for 18 months, and therefore forfeiting 18 months wages. However, after the radiation leak which killed the rest of the crew, Lister emerges from stasis three million years later to find that he is the last human in existence, but he is not alone. Stasis is mentioned, or forms a part of the story, in numerous episodes after; for example Kryten finds a fresh lobster in stasis aboard the SS Centauri in Series VII, or Irene Edgington is found in stasis abroad the ERRA Station in Series X. In the television series, it is said that there are only two stasis booths for personnel aboard Red Dwarf. (\"RD: Stasis Leak\") However, in the first Red Dwarf novel, there is a whole floor made up of thousands of stasis pods that went almost entirely unused, except for Lister as punishment, and Rimmer occasionally (when he was human) in an attempt to keep his youth."@en . . "∞"@en . . "Stasis is one-third of the Metaphysic Trinity, along with Dynamism and Entropy. Stasis is the force of order and preservation, and is linked with science, technology, and language. Stasis is represented in the Triat by the Weaver - or perhaps Stasis represents the Weaver in the Metaphysic Trinity; the exact relationship isn't quite clear. Stasis has been affected by both the lucid madness of the Weaver and by the stifling Consensus that has been implemented by the Technocracy. Mages whose Avatars favor Stasis tend to have Pattern Essences. The Static Quiet is called Clarity."@en . . . "Stasis"@es . . . . . "American"@en . . "Stasis causes players in the effective range of the caster, including the caster, to not be able to cast spells. Targets' VIT and DEX reduce the effect."@en . "Male"@en . "A ground targeted ability that will mesmerizes any enemies in the area. Targets are less likely to succumb to disruption effects the more often they are used."@en . "NewYork"@en . . . "300.0"^^ . . "Active"@en . "Stasis is a Rare Instant Spell belonging to the File:Icon Sorcery.png realm. It may only be cast on the overland map for the base Casting Cost of File:Icon Mana.png , and must be targeted at an enemy unit or stack. Each unit in the targeted stack may not move during its controller's next turn. During the start of the next turn, each unit affected by Stasis may make a Resistance roll at File:Icon Resist.png to try to free itself. Success means the Stasis effect is removed from the unit and it may move freely again. Failure means the unit may not move during this turn, and the Stasis effect remains in place on that unit."@en . "The LightHouse"@en . . . . . . . "Good"@en . . "Stasis"@sv . . "5.0"^^ . . "During starflight, if one did not want to endure the voyage awake, they could decide to go into stasis for the duration of the trip, to be reawoken as they arrived at the destination planet. Andrew and Valentine Wiggin used stasis invariably during their collective 3000-years of interstellar voyages."@en . . "The Infintry"@en . "50"^^ . . . "*Bolo Grenades\n*Boltok Pistol\n*Boomshot Grenade Launcher\n*Gorgon Pistol\n*Ink Grenades\n*Longshot Sniper Rifle\n*Mulcher\n*Scorcher Flamethrower\n*Torque Bow"@en . "Genius Intellect"@en . "For more on using Stasis effectively, see the Adept Guide. On higher difficulty settings some powerful biotic enemies, like Rachni Brood Warriors, can put you and your squad into Stasis. Like Bastions, they can cause damage while their target is immobilized, and medi-gel doesn't seem to help. It also puts you at risk from any flying debris, because it becomes impossible to dodge and your shields won't take the damage. The only real defense against their Stasis is to hit the enemy with Damping, then take them down as fast as possible."@en . "Stasis is one-third of the Metaphysic Trinity, along with Dynamism and Entropy. Stasis is the force of order and preservation, and is linked with science, technology, and language. Stasis is represented in the Triat by the Weaver - or perhaps Stasis represents the Weaver in the Metaphysic Trinity; the exact relationship isn't quite clear. Stasis has been affected by both the lucid madness of the Weaver and by the stifling Consensus that has been implemented by the Technocracy. Mages whose Avatars favor Stasis tend to have Pattern Essences. The Static Quiet is called Clarity. People and places that have highly Static Resonance tend to also have high levels of Banality and, to a lesser extent, are linked with the force of Yin. Image:StubMTAs.png This Mage: The Ascension-related article is a stub. You can help WWWiki by fixing it."@en . . "{| style=\"width:100%; background:#2a2a31; color:white; font-family:'Roboto';\" |- |rowspan=4 style=\"width:150px;\"|File:Panel.png |rowspan=4 style=\"width:60px;text-align:center;\"|File:Panel.pngENERGYN/AKEYN/A\u2009 |rowspan=4|StasisNo description availible. |width=30% style=\"padding-right: 6px; border-bottom:1px solid white;\"|Strength:N/A |- |style=\"padding-right: 6px; border-bottom:1px solid white;\"|Duration:N/A |- | style=\"padding-right: 6px;\" |Range:N/A |} |} |}"@en . "Each unit in the targeted map tile remains motionless during its controller's next turn.\n\nWhile a unit is affected by Stasis, it must make a Resistance roll at at the start of each subsequent turn:\n*Failure means the unit remains motionless for another turn, and remains under the effect of Stasis.\n*Success means the Stasis effect is immediately dispelled from this unit, and it can move."@en . . . "*Normal-200pds\n*In Stasis Armor-20tons"@en . "Stasis.jpg"@en . . "190"^^ . . . . . "6"^^ . "-3"^^ . "La destruccion de la vida, ya sea animal (matando monstruos), o vegetal (destruyendo recursos), representa la frame|Simbolo de stasisstasis, la destruccion. Cualquiera de estas dos acciones causar\u00E1 que tus puntos de stasis aumenten generando as\u00ED un % de stasis general. Conforme va aumentando tu stasis, tu gelutin va adquiriendo un tono lila en un principio y termina con un color morado notorio. El stasis es la fuerza que se opone Wakfu (energ\u00EDa), la creaci\u00F3n de vida. La stasis es nesesaria para portar algunas armas o acceder a algunas islas. Categor\u00EDa:Gu\u00EDa del Juego"@es . "Stasis is the Illians' world spell. It is available right at the beginning of the game. When used, every civilization - except for the Illians - will have their research and production frozen. The amount of time in stasis scales based on game speed. On normal game speed, Stasis lasts for 20 turns."@en . . . "Stasis is the Illians' world spell. It is available right at the beginning of the game. When used, every civilization - except for the Illians - will have their research and production frozen. The amount of time in stasis scales based on game speed. On normal game speed, Stasis lasts for 20 turns."@en . . . . . . "*Gears of War 2"@en . . . . "Als Stasis oder Stase, bezeichnet man einen bewegungslosen Zustand eines Objektes. Es gibt mehrere M\u00F6glichkeiten diesen Zustand zu erreichen. Die kryogenische Stasis basiert darauf, die vitalen Funktionen einer Lebensform oder eines organischen Objekts durch niedrige Temperatur zu verlangsamen. Daher nennt man diesen Zustand auch K\u00E4lteschlaf, da er einem Koma oder Schlaf \u00E4hnelt. (TOS: ; TNG: ; VOY: ) Bei Toten wird eine Technologie eingesetzt, um Leichen in Stase zu versetzen und den K\u00F6rper so f\u00FCr sp\u00E4tere Autopsien oder Bestattungen zu konservieren. Daf\u00FCr nutzt man Stasisf\u00E4cher oder, wenn dieser nicht zur Verf\u00FCgung stehen, Stasisfelder. (VOY: , ) Daneben gibt es noch die M\u00F6glichkeit, ein temporales Stasisfeld zu erzeugen, welches daf\u00FCr sorgt, dass innerhalb des Stasisfeldes die Zeit stehen bleibt. Die Stasisbox der Slaver funktioniert auf diese fortschrittliche Art und Weise. (TAS: ) Die Bewohner von Minos haben ein Stasisfeld f\u00FCr ihr Waffensystem Echo Papa 607 entwickelt, welches eine Zielperson umfasst und sie kampfunf\u00E4hig macht. Commander Riker wird 2364 Opfer dieser Waffe, als er mit Tasha Yar und Data auf dem Planeten Minos nach \u00FCberlebenden Mitgliedern der USS Drake sucht. (TNG: ) 2372 bewahrt der Doktor den K\u00F6rper von Danara Pel in Stasis auf, solange er ihre Fresszellenerkrankung behandelt. Ihre neuralen Muster transferiert er inzwischen in einen holografischen K\u00F6rper, um sie vor dem Verfall zu sch\u00FCtzen. (VOY: )"@de . . "Stasis"@en . "Stasis is an ability and status effect in several installments. It appears as \"Starsailor's Stasis\" in Earth II, used by Gagarin (Checkhow in later versions), and as a character skill of Lawrence in Earth VII. In all its appearances, Stasis consists of putting an energy field around the target and rendering it totally immobile. As long as stasis is in place, the target's sprite will not animate, and it will not be selectable for command entry. On the other hand, it can no longer be targeted by any attack or effect, both positive or negative. Also, any continual effect statuses are halted while Stasis in in place (such as Poison or Regeneration). Since, normally, if all members of a party or of the enemy troop have been affected by the status, it will count as if all members have died, making it one of the more threatening status ailments (essentially one-hit death effect without the possibility of protection from instant death and without regular revival methods). In Earth II, casting Stasis is a function of Gagarin's Meteo Rod, and is described as a \"prototype device designed to allow people to make travels into outer space that may exceed a person's useful lifeyears\", and only used as a makeshift weapon because the Dynasty found its effectiveness for that purpose by accident. In Earth VII, it is officially a restraining device used by the Metropolice against targets ranked as high threats (despite this, it is never used by enemies in-game - Lawrence uses a variety of other restraining methods in the various battles he is fought, but learns Stasis only after joining the player). In Earth II, there are also variety of similar abilities available to the player, accessed via the Shield implant. These include Blockade and MagicBlockade."@en . . "Stasis causes players in the effective range of the caster, including the caster, to not be able to cast spells. Targets' VIT and DEX reduce the effect."@en .